Programs Used // 3ds Max / Quixel Suite / Photoshop / Unity3d / Handplane
About // This was a personal project done to get the hang of traditional high to low poly baking. The couch is loosely base on the Coaster Victoria Sofa. All modeling was done in 3ds Max, XNormal was used for baking. Handplane was later used to convert the object space normal map to a Tangent space normal map for Unity3d. Ndo was used to generate an AO map for use with Ddo, most of the texturing was done using Ddo and Photoshop was used to add a photo texture to the wood.
Modeling // 3ds Max /
Texturing // Photoshop / Quixel Suite
Baking // XNormal / Handplane
Renderer // Toolbag2 / Unity3d