•part of the “Hazelwoodloft” series. •a photo-real & modern city. •highly optimized lowpoly & realistic assets. •ready for Oculus, GearVR, Vive, Daydream. •ready for low & high-end mobile devices. •inspired by modern architecture & design. •36 different skyscrapers & buildings. •each one of them has 3 variants. •100 structures in all. •lined up they cover a distance of 7Km. •a set of building rooftop structures. •a photo-real & modern terrace. •a set of terrace furniture & items. •remarkable attention to lighting & detail. •two different settings, day & night time.
“City & Terrace Pack” content:
•the whole pack is below 86 000 triangles.
•25 different assets for the terrace.
•24 different textures and cubemaps.
•very modular models, could be combined together in a lot of different ways.
•highly optimized assets running smoothly at 30 FPS even on low-end mobile devices.
•2 different sets of day & night lightmaps.
•high quality skyboxes painted by a professional matte painter.
•4K Skyboxes resolutions inside Unity 8192x4096 pixels which is the max resolution.
•8K original PSD source file including all skybox layers for maximum control & customization 16384 x 8192 pixels.
•day layers: sky, clouds, smog, fog, sun spot, sun halo, city & mountains.
•night layers: sky, clouds, moon, stars, fog, city & mountains, city lights, city glow.
•2 example scenes, one for day time & one for night time.
•a realistic animated flock of birds that flies seamlessly through the city.
•a photoreal & dynamic sun flare.
• city pack includes 36 different models of modern buildings & skyscrapers. •each one of them has 3 variants for a total of 100 different structures. •highly optimized low-poly & realistic urban buildings & skyscrapers.
•lined up they cover a distance of 7Km.
•a set of building roof top structures.\n
•very modular models, could be combined together in a lot of different ways.
•light flares on top of skyscraper antennas for the night time.
•an animated jet plane flying in the horizon with a day version and night version.
•2 building textures for the day & night, every single window lights up at night & the day & night textures match perfectly.
•a luminance map for the windows for a complete control on the night look.
•a cutout opacity map for the windows for a complete control on reflections.
•2 city cubemaps reflecting the city environment at day & night time.
•a 360 degrees environment dome with a perfectly matching day & night texture.
•modeled interiors for one of the buildings.
•2 seamless “3D ambient sounds” one for a day & one for a night atmosphere.
•2 night & day scenes with all the assets lined up for a fast selection.
•2 night & day scenes with all the assets packed in a big square for a fast selection.
•example scenes shows how to use the kit, how to light it & use the cubemap.
•realistic lighting was baked externally in “Mental Ray” which is used in film.
•all assets in the example lightmaped scenes have their second UV channel efficiently & manually unwrapped.
•lighting has to be redone in Unity if the scene needs to be drastically altered.
•a “First Person Controller” prefab which lets you freely navigate the space.
•each section of the loft can be purchased alone & combined with other adjacent ones.
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Modular Bullpup Rifle (Carbine Variant)
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For when you have to keep your rifle up... going through a doorway... sideways.
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Package includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 2019.3.13f1 file.
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Materials are set up in the Blender, Unreal and Unity files. Scenes are set up with textures already.
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Blender file is set up with textures and materials, to get it to work correctly, make a file named 'MBR_Carbine' in 'Documents' and place the Blender file and both Textures files in it. This is the path set for the blender textures.
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Blender file contains models with the original 4 sided polygons instead of triangles like the others.
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Correct parent hierachies set up in all scenes.
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No Ngons
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Models: (Models are seperated into seperate parts for ease of animation, seperate parts indicated next to model name)
Blender: Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness (Hurricane Holographic sight and Rhino Red Dot sight also have Opacity and Emissive maps).
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Unity: AlbedoTransparency; MetallicSmoothness; Normal. (Also an Emission map for the previously mentioned sights)
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Unreal: BaseColor; Normal; OcclusionRoughnessMetallic. (Also an Emissive map for the previously mentioned sights)
Drumgath graveyard is circular,67.5m N-S x 69m E-W & contains numerous headstones & gravemarkers, some dating to C19th. To the N end of the graveyard is a cairn of stones heaped onto a rectangular structure, possibly a church, 7.7m x 5.1m wide. 4 lines of gravemarkers radiate from it, 1 at N, 3 at S. At SE, there is a possible mortuary house - an upstanding structure open at both ends, with a roughstone arch.
This cross insrcibed stone has a small latin cross with extented terminals and the inscription R. Din 47.