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project that requires quality PBR Gold Nuggets 3d models
\nAsset contains 12 medium-sized gold nuggets plus 9 small sized gold nuggets and a wooden display table with cloth.
\nMedium-sized gold nuggets have unique PBR textures each( Albedo, Metallic, Roughness,Normal and Ambient Occlusion).
\nSmall sized gold nuggets have one PBR texture atlas for all of them.
\n\nAsset supports Standard (built in) render pipeline, but due to PBR nature can be easily converted for use with URP and HDRP
\nAll modles are Low-Poly and will perfectly works on mobile devices.
\n
\n\nAsset information:
\n\n22 unique assets listed below:
\n12 gold nuggets
\n9 small gold nuggets roof tiles
\n1 display table
\n\n1 demo scene 1 reflection probe
\n1 Scene with all prefabs
\n22 separate fbx models
\n22 prefabs
\n75 textures total
\n24 materials
\n\nDetailed information
\n\nMeshes and polycounts:
\n\nnugget1 - 1898 tris
\nnugget2 - 1846 tris
\nnugget3 - 1816 tris
\nnugget4 - 1824 tris
\nnugget5 - 1912 tris
\nnugget6 - 1500 tris
\nnugget7 - 1770 tris
\nnugget8 - 1748 tris
\nnugget9 - 1758 tris
\nnugget10 - 1692 tris
\nnugget11 - 1832 tris
\nnugget12 - 1790 tris
\nNugget_small_1 - 340 tris
\nNugget_small_2 - 358 tris
\nNugget_small_3 - 362 tris
\nNugget_small_4 - 238 tris
\nNugget_small_5 - 246 tris
\nNugget_small_6 - 224 tris
\nNugget_small_7 - 210 tris
\nNugget_small_8 - 148 tris
\nNugget_small_9 - 122 tris
\n\n\nTextures and resolutions:
\nAll nuggets and display table textures are 2048x2048, PNG format.
\n1 skybox texture 1024x512, exr format.
\n1 skybox texture 1024x512, hdr format.
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This pack could be used for your experiments or for quick project prototypes.
\n\n1 texture and 1 material for all assets
-> Fbx Scene with all assets -> check screenshots
-> Fbx with all models at 0,0,0
-> .blend files for both
-> Unreal Engine 4 .uasset with demo scene and asset showcase [4.26.0]
Texture Res: 4x4**
\n\nScale: please check the Unreal Engine 4 screenshot to get a sense of scale.
\n\nPoly Count **-> 24 -> around 1.2k-ish max
\n\nMost assets stay on the low poly side. 1k less.
\n\nNote: the UVs are automatic, they do not overlap... but just be aware that their use with other materials may not work out well as a manual unwrapped asset. Solid colors without details should work well, but textures definitely will not. Please do not buy this if you are looking for something detailed beyond this style of low poly.
\n\n*Unreal Pack uses automatic collisions and no LODs. **I tweaked the collisions inside engine. **IMPORTANT: made with 4.26.0 - I do not know if it works before 4.26.0 *- If you are buying solely for the unreal game pack, I would re-consider. You can still import everything manually with the FBX I am providing that includes the models at 0,0,0 and accomodate collisions but it may take an hour or two depending on your PC.
\n\nIMPORTANT - READ BEFORE PURCHASE
\n\nNote: Renders shown in this page are for showcase purposes only. Render set-up [Illumination] is not from Blender but a live-viewer and is not included with your purchase. Any 3D model you see in the picture is exactly the same, no changes, so you can recreate these renders as you need or better. Renders are only or will be included if I state such thing in the description of the 3D model as for its contents. Often or whenever I can. I post a screenshot of the 3D model in Blender, so you see what the 3D model looks like out of the box. I want to be honest and sincere with you [client]. So just a heads up. Consider before purchasing. Thank you for your understanding.
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-resource collector
-3 modular resource containers
-1 mobile resource refinery
-3 low poly asteroids (2 variants)
-changeable decals on collector and refinery
-6 different texture sets for all models
-PBR textures (specular)
-Ready to use prefabs of all models are included
-Texture sizes are 2048 (refinery) and 1024 (collector, containers, decals)
-tris count asteroids: 268
-tris count collector: ca. 800 - 2300
-tris count refinery: ca. 2000
-tris count containers: ca. 600 - 1500
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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