Had some proplems on other model i was making, regarding baking highpoly to lowpoly.. Lost my mind in it so had to do something else. So used weekend to sculpt and try different exporting, baking and texturing in Zbrush.
Started with polypainting in Zbrush and used it as a base for texturing. Then in Substance painter tried to get same result as in Zbrush. Polypainting is definitely something i want to do more!
End result seems kinda greasy but hey! It's a dirty gob.