After a bit of practicing i came up with something im happy with.
I started with making the model in Blender, then threw a highpoly version of it into zBrush. Here i used quite a bit of smoothing and also the Orb brush pack to get the worn feel. I then exported it and baked the normal onto the lowpoly version and exported that one into Substance painter. I used mostly fill layer and black masks with generators to color the blade, but im happy with how it turned out.
***Please give some feedback***