I am testing a workflow that uses Animation Nodes in Blender 3D to generate multiple animated objects. Here 100 instance of Torus donuts randomly animated at the same time.
At first, I was using GLTF export from Blender and ended up with only 1 torus animating. This has to be noted.
Then I decided, ok I will bake everything, bring objects into Blender 2.79 and update the blends and it works!