a beginner low poly retoplogogy. Still not animation ready but has marked improvements in edge flow from the previous iteration. Good to use as a tool to teach others how to repair models. Made from scratch in maya without use of premade assets such as those in zbrush.
Workflow-
Box Model in Maya
Imported and sculpted in Zbrush
Retopologized using maya's quad draw tool
Baked into the high poly version in Zbrush