**Features**
- PBR 2048 x 2048 textures for Unity, Unreal and Vray
- 3 Separated texture sets : shirt [ShirtM_26] vest[VestM_26] pants [PantsM_27]
- Polycount for clothing is:
1. Shirt [**5208 faces - 10414 tris - 5288 verts**]
2. Vest [**19398 faces - 38662 tris - 19657 verts**]
3. Pants [**16779 faces - 33544 tris - 17120 verts**]
- System unit is cm for Maya
- Real world scale
**Textures**
- General Textures [BaseColor-Metallic-Height-AO-Normal-Roughness]
- textures for Unity, Unreal and Vray
**Files**
- Maya file [Wear_26-27.mb] _scene with clothing on manequin and on hanger_
- zBrush file [Wear_26-27_hp.zpr] _scene with high poly model_
- fbx file [Wear_26-27_onManequin.fbx] _model on manequin for preview_
- Substance Painter file [Wear_26_sp.spp] _scene with building the textures for Vest and Shirt_
- Substance Painter file [Wear_27_sp.spp] _scene with building the textures for Pants_
- [onManequin.zip] the models on manequin in **.obj .fbx .dae** formats