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Designed by Sebastian Luca, modeled by Jacek Smętek, and texturing by Alexey HrDesign, with cover art by Ben Mauro.
◼ A MESSAGE FROM KITBASH3D ◼ Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
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◼ PRODUCT DESCRIPTION ◼ Create the colossal, high-tech worlds of a distant future or lost, super-advanced civilizations of an unrecognizable past. With this kit’s heavy use of geometric angles, imposing vertical structures, and balance of power and clean uniformity, you can create forlorn horizons, empires for the nameless, and vast worlds where the only limit is the sky.
Designed by Sebastian Luca, modeled by Jacek Smętek, and texturing by Alexey HrDesign, with cover art by Ben Mauro.
◼ A MESSAGE FROM KITBASH3D ◼ Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
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Various building blocks, roofs, windows, chimneys, stalls, signs and more, all that is needed to make a lively medieval rpg town.\n \n \nFeel free to create a tower, inn, blacksmith, barn, even a marketplace - everything that a medieval fantasy town needs. \n \n \n Youtube - Building \n \n Youtube - Parts \n \nThe parts are very low poly, and they all use the same 2048 texture (so static batching can reduce the draw calls tremendously). 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3D Low-Poly Mountain Environment Assets
Everything comes with prefabs (~250) - ready to be dropped in scene.
URP version included !
This pack contains :
Vegetation
- Bamboos
- Cedars
- Hiatuses
- Maples
- Kapokiers
- Mahoganies
- Windmills
- Dracas
- Ferns
- Fungis
- Lianas
- Flowers and grass
Terrains
- Flats
- Hills
- Plateaus
- Peaks
Architecture
- Ruins
- Stairs
- Walls
- Floors
- Pillars
- Statues
Misc
- Humans
- Skeletons
- Clouds
- PBR materials
Custom shaders for :
Moss covering
Billboards
Also includes :
Demo scene (the demo scene is not suited for mobile)
Scene with all Prefabs and variants listed
Preset for Post-Processing Stack
All trees have billboards and VertexColor for wind shaders
Most prefabs have LODs
-
Models polygon count range from 100 to 100.000 triangles
Project made with Unity 2020.3
using Standard Render Pipeline (Built-in)
URP version 10.5.1
A README file is available for setup & details.
Some open-source plugins were used for the screenshots,
Github links are available in the Readme.
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Description
\n
This project includes everything pictured with all assets, maps, materials created in the Unity. Each asset was created for realistic AAA quality visuals, style, and budget.
The four Inveravon Class I Incised Pictish Symbol stones, dating from perhaps the 6th-7th Century AD, were set against the south wall of Inveravon Church. The Church is a Category B Listed Building dating from 1806 but sitting on and near the remains of earlier Churches: the earliest existing record of St Peters Church Inveravon dating back to 1108. Found below and adjacent to the present Church, they include representations of the ‘Pictish Beast’, the most iconic and enigmatic of all the Pictish Symbols.