# Joel Ferris - WCG, Games Art (BaHons)
This asset was the result of a single week long art test to examine our capabilities before continuing with the scope of our final major projects. I specifically was tasked with producing a portable construction light to a finished, game ready, quality; following a 'high-to-low' poly workflow that featured baking and PBR texturing, ready for importing into Unreal Engine. I am pleased to say I was given immediate approval and my asset featured extremely minimal critique.
The reference I used can be found here: t.ly/UiAu
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**- 3.6K TRI’S TOTAL (Minus Cable)**
**- 2K TEXTURES**
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*Modelled using Blender 2.8*
*Baked in Marmoset Toolbag 3*
*Textured using Substance Painter and Photoshop*
*Referenced using PureRef*