Created using Zbrush, Maya and Substance Painter. I wanted to try a little bit of sculpting and change my workflow a bit since I mainly use maya to do everything and Zbrush for detailing but this was done using mainly Zbrush and sculpting, which was nice for learning. This was originally rendered in Unreal and had an actual portal created with Unreal's particle effects system. ![](https://cdna.artstation.com/p/assets/images/images/045/849/666/large/nathan-nilsen-portalas4.jpg?1643695409)