Retopology Example: Roman Oil Lamp

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Author name
Daniel O'Neil
Source
Sketchfab
Polygon Count
27,582
Release Date
2020-12-12
License
CC BY 4.0
lampretopologyromanoil-lamp

Asset Overview

Inspired by [Thomas Flynn](https://sketchfab.com/nebulousflynn), who [did this exercise two years ago](https://skfb.ly/6REYQ), I retopologized and cleaned up a 3D scan of a Roman oil lamp. [Original model](https://skfb.ly/6GKPZ) by [laurashea](https://sketchfab.com/laurashea), re-shared here under Creative Commons Attribution license. Workflow: 1. Imported the OBJ into [Blender](https://www.blender.org/) 2. Retopologized the mesh using [Quad Remesher](https://tinyurl.com/y6am8v74) 3. Sculpted in the wick hole to remove scan artifacts 4. Marked seams and UV unwrapped, then packed islands with [UVPackmaster 2](https://tinyurl.com/y8mxj4jg) 5. Baked the diffuse, normal, and ambient occlusion maps from the high-resolution to low-resolution model using [SimpleBake](https://tinyurl.com/y46tl7ne) 7. Retouched the diffuse, normal, and AO maps in [Photoshop](https://tinyurl.com/cz8u7ql) 6. Uploaded to Sketchfab, and added a background, lighting, and post-processing effects