Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\n2. Low poly airplane Style 2 - 1548verts
\n3. Low poly airplane Style 3 - 1784 verts
\n4. Low poly Edge 450 - 1644 verts, 1666 tris.
\n5. Low poly Spitfire - 1500 verts
\n5. Propeller - 91 verts
\n6. 3 x Blimp - 928 verts
\n7. 3 x Hot Air Balloon - 1589 verts
\n8. 3 x Pickups - 200 verts
\n9. 3 x Pylons - 210 verts
\n10. 3 x trophy's - 726 verts
\n11. 3 x Gatling Guns- 726 verts
\n12. All textures are 2048 x 2048 in size
Feel free to use these models for any type of project!
\n\n\n\nWeb Sample: http://richardlester.co.za/UnityDev/HugeAirplaneCollection/index.html
\n\nNote: this scene is not included in the package.
\n\nContact me at;funtechgames@gmail.com if you have questions or if you need any customization done to the models or artwork.
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\n\nThis pack contains a Hyperion class light cruiser with modular weapons. It can be used in space games.
\n\nPlease note: The download file contains FBX and OBJ files
\n\nThe model is unskinned, unrigged and has no animations. Almost all 3D applications/game engines have their own built-in toolset for keyframe animations. Use this to create e.g. firing animations, etc.
\n\nThe following textures are included:
\n\nDepending on your game engine/3D application you may need to rescale the models.
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I'm sorry.\n\nBarrel is equiped Surefire Warcomp.\n\n2021/07/31 Fixed too much triangles and vertices. and put colours.","downloadable":true,"embedUrl":"https://sketchfab.com/models/4118ec6fc1e849d2984d0bb2b33df630/embed","fileSize":1587672,"free":true,"id":274893758724,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/4118ec6fc1e849d2984d0bb2b33df630/images/994246dba26640789ad2d61bb52f1db1.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/4118ec6fc1e849d2984d0bb2b33df630/images/8a1c9292038d428e951865e1d5f9797b.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/4118ec6fc1e849d2984d0bb2b33df630/images/2471335ba7504f3cbd068ef908caf032.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/4118ec6fc1e849d2984d0bb2b33df630/images/14d741e49aee4a5a84e1e8c822e25e98.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/4118ec6fc1e849d2984d0bb2b33df630/images/4371394fbb6c4fd489fd8900d89ae749.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/4118ec6fc1e849d2984d0bb2b33df630/images/2471335ba7504f3cbd068ef908caf032.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2021-07-30T07:09:13Z","modelUpdatedTime":"2021-07-30T07:09:13Z","name":"Geissele SMR MK16 10.5 with 11.5 Barrel","originSource":"SKETCHFAB","packageId":"4118ec6fc1e849d2984d0bb2b33df630","polygonCount":17317,"publishedDate":"2021-07-30T07:09:13Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/6f5d2892ad6c4a3f8427e5f7cc3ee1dd/b0e18581afd24150a08847c31457573e.jpeg","name":"Black Cat Red Earth","profileUrl":"https://sketchfab.com/BCRE"},"rigged":false,"slug":"geissele_smr_mk16_10_5_with_11_5_barrel-274893758724","sourceUrl":"https://sketchfab.com/3d-models/4118ec6fc1e849d2984d0bb2b33df630","stats":{"viewCount":2},"tags":["rifle","ar15","sbr","weapon","gun","geissele"],"vertexCount":7648},{"animatedCount":0,"categories":[{"id":11,"name":"Electronics & Gadgets","slug":"electronics-gadgets"}],"colors":[],"description":"A futuristic energy rifle, set to kill! I made the base of the model in Maya 2017 and gave it textures with Substance Painter. I based the scope off of some Fallout 4 concept art that I found interesting. If you're caught in the sights of the soldier wielding this thing, you better be scared! He's got 5 confirmed kills already, don't be the sixth! Huge thanks to the Digital Tutors -Quick Start to Modeling in Maya: Volume 3 for the basic version of this model! I just took that neat little weapon and added a bunch of modifications. Hope y'all like it!","downloadable":true,"embedUrl":"https://sketchfab.com/models/9bd7c73f5c4e461690e0e85152f18e72/embed","fileSize":32680408,"free":true,"id":274893075234,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/9bd7c73f5c4e461690e0e85152f18e72/images/64x36.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/9bd7c73f5c4e461690e0e85152f18e72/images/256x144.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/9bd7c73f5c4e461690e0e85152f18e72/images/720x405.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/9bd7c73f5c4e461690e0e85152f18e72/images/1024x576.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/9bd7c73f5c4e461690e0e85152f18e72/images/720x405.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2017-01-05T15:08:53Z","modelUpdatedTime":"2017-01-05T15:08:53Z","name":"Energy Rifle","originSource":"SKETCHFAB","packageId":"9bd7c73f5c4e461690e0e85152f18e72","polygonCount":372518,"publishedDate":"2017-01-05T15:08:53Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/ff6cc193bfbc4fe2a750fd44e6fc0d39/fa9b2167429f42809c14e51ff66ca222.jpeg","name":"GrizzleSyrens","profileUrl":"https://sketchfab.com/grizzlesyrens"},"rigged":false,"slug":"energy_rifle-274893075234","sourceUrl":"https://sketchfab.com/3d-models/9bd7c73f5c4e461690e0e85152f18e72","stats":{"viewCount":7},"tags":["future","energy","substancerifle","substancepainter","weapon","gun","war"],"vertexCount":194001},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["cyan","gray","black","brown","red","yellow"],"description":"Modular Bullpup Rifle (Standard Variant)
\n\n\n\n\nThe carbine sized battle rifle
\n
Package includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 2019.3.13f1 file.
\n\nMaterials are set up in the Blender, Unreal and Unity files. Scenes are set up with textures already.
\n\nBlender file is set up with textures and materials, to get it to work correctly, make a file named 'MBR_Rifle' in 'Documents' and place the Blender file and both Textures files in it. This is the path set for the blender textures.
\n\nBlender file contains models with the original 4 sided polygons instead of triangles like the others.
\n\nCorrect parent hierachies set up in all scenes.
\n\nNo Ngons
\n\nModels: (Models are seperated into seperate parts for ease of animation, seperate parts indicated next to model name)
\n\nMBR Rifle: body; charging handle; dust cover; selector switch. (Black; Tan; Dark Earth; Camo; Digitan; UCP) (Tris: 9,362; Verts: 5,005) (4K and 2K Texture options)
Iron Sights: front sight; front sight mount; rear sight; rear sight mount. (Black; Tan; Dark Earth; Camo; UCP; Digitan) (Tris: 2,098; Verts: 1,086) (2K)
Sunlazer Sight: (Black; Tan; Camo; UCP; Digitan) (Tris: 8,806; Verts: 4,636) (2K)
MBR Carry Handle Scope (4X Zoom): (Black; Tan; Dark Earth; Camo; UCP; Digitan) (Tris: 4,954; Verts: 2,663) (2K)
Polymer Magazines: 20rd mag (7.62); 30rd mag; 40rd mag; 60rd mag. (Black; Tan; Camo; UCP; Digitan) (20rd: Tris: 1,908; Verts: 956) (30rd: Tris: 1,908; Verts: 956) (40rd: Tris: 2,356; Verts: 1,180) (60rd: Tris: 1,382; Verts: 710) (2K)
Steel Magazines: 20rd (7.62); 30rd; 100rd. (Black; Tan; Camo; UCP; Digitan) (20rd: Tris: 1,348; Verts: 720) (30rd: Tris: 1,556; Verts: 808) (100rd: Tris: 3,056; Verts: 1,606) (2K)
5.56mmX45mm Bullet: bullet head; bullet shell. (Tris: 744; Verts: 376) (512X512)
7.62X51mm bullet: bullet head; bullet shell. (Tris: 540; Verts: 279) (512X512)
Stubby Grip: (Black; Tan; Olive Green) (Tris: 1,568; Verts: 838) (1K)
Grip-pod: handle; hinge; left leg; right leg. (Black; Tan: Olive Drab) (Tris: 1,602; Verts: 825) (1K)
Big Silencer: (Tris: 1,680; Verts: 842) (1K)
Square Silencer: (Tris: 328; Verts: 166) (1K)
Rail Attachment: (Tris: 486; Verts: 268) (512X512)
Textures:
\n\nBlender: Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness (Sunlazer sight and MBR Carry Handle Scope also have Opacity and Emissive maps).
Unity: AlbedoTransparency; MetallicSmoothness; Normal. (Also an Emission map for the previously mentioned sights)
Unreal: BaseColor; Normal; OcclusionRoughnessMetallic. (Also an Emissive map for the previously mentioned sights)
Hope you like it. Kerj-3D
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\n\n\n\n\nThe carbine sized battle rifle
\n
Package includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 2019.3.13f1 file.
\n\nMaterials are set up in the Blender, Unreal and Unity files. Scenes are set up with textures already.
\n\nBlender file is set up with textures and materials, to get it to work correctly, make a file named 'MBR_Rifle' in 'Documents' and place the Blender file and both Textures files in it. This is the path set for the blender textures.
\n\nBlender file contains models with the original 4 sided polygons instead of triangles like the others.
\n\nCorrect parent hierachies set up in all scenes.
\n\nNo Ngons
\n\nModels: (Models are seperated into seperate parts for ease of animation, seperate parts indicated next to model name)
\n\nMBR Rifle: body; charging handle; dust cover; selector switch. (Black; Tan; Dark Earth; Camo; Digitan; UCP) (Tris: 9,362; Verts: 5,005) (4K and 2K Texture options)
Iron Sights: front sight; front sight mount; rear sight; rear sight mount. (Black; Tan; Dark Earth; Camo; UCP; Digitan) (Tris: 2,098; Verts: 1,086) (2K)
Sunlazer Sight: (Black; Tan; Camo; UCP; Digitan) (Tris: 8,806; Verts: 4,636) (2K)
MBR Carry Handle Scope (4X Zoom): (Black; Tan; Dark Earth; Camo; UCP; Digitan) (Tris: 4,954; Verts: 2,663) (2K)
Polymer Magazines: 20rd mag (7.62); 30rd mag; 40rd mag; 60rd mag. (Black; Tan; Camo; UCP; Digitan) (20rd: Tris: 1,908; Verts: 956) (30rd: Tris: 1,908; Verts: 956) (40rd: Tris: 2,356; Verts: 1,180) (60rd: Tris: 1,382; Verts: 710) (2K)
Steel Magazines: 20rd (7.62); 30rd; 100rd. (Black; Tan; Camo; UCP; Digitan) (20rd: Tris: 1,348; Verts: 720) (30rd: Tris: 1,556; Verts: 808) (100rd: Tris: 3,056; Verts: 1,606) (2K)
5.56mmX45mm Bullet: bullet head; bullet shell. (Tris: 744; Verts: 376) (512X512)
7.62X51mm bullet: bullet head; bullet shell. (Tris: 540; Verts: 279) (512X512)
Stubby Grip: (Black; Tan; Olive Green) (Tris: 1,568; Verts: 838) (1K)
Grip-pod: handle; hinge; left leg; right leg. (Black; Tan: Olive Drab) (Tris: 1,602; Verts: 825) (1K)
Big Silencer: (Tris: 1,680; Verts: 842) (1K)
Square Silencer: (Tris: 328; Verts: 166) (1K)
Rail Attachment: (Tris: 486; Verts: 268) (512X512)
Textures:
\n\nBlender: Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness (Sunlazer sight and MBR Carry Handle Scope also have Opacity and Emissive maps).
Unity: AlbedoTransparency; MetallicSmoothness; Normal. (Also an Emission map for the previously mentioned sights)
Unreal: BaseColor; Normal; OcclusionRoughnessMetallic. (Also an Emissive map for the previously mentioned sights)
Hope you like it. Kerj-3D
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- Scifi missile launcher
- 4 missiles
- Empty and full magazines
- 5 different texture sets
- PSD with intact layers is included
- PBR textures (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 (weapon), 2048 (missiles)
- Tris count ca. 10500
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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Description:
Winter Environment asset created for quick and quality development of winter nature scenes. The package contains additional shaders with which you can adjust the snow amount on trees, grass and props. All trees work both with the standard Unity Terrain and Vegetation Studio system.
In collaboration with BOXOPHOBIC, we have developed AG Global Settings, an advanced GPU Wind System, intuitive and easy to use.
AG Global Settings give you control of global wind settings such as direction, amplitude, speed, scale, and mesh stiffness. You can control the wind settings both globally on the whole scene and locally for each material. This allows you to adjust differently the rigidity of the objects and the influence of the wind on them.
In addition to the wind settings, AG Global Settings contains global parameters for AO/Translucency/Tint Color and Snow. Global settings can be unique for each scene. You can adjust the look of the environment without changing the basic mesh materials.
The textures have a high resolution and were created from scanned data. The asset contains 3 types of trees. Each type of tree uses only two materials (leaf and bark). The trees have low overdraw with low draw call usage.
Features:
• NEW! Added compatibility with Unity version 2023.1.0+.
• Amplify Shader Functions included.
• GPU global and local wind with advanced control settings (direction, amplitude, speed, size, and object stiffness).
• The wind settings can be modified in real-time directly in the scene view.
• Global and local settings for AO/Translucency/Tint Color and Snow.
• Snow on tree trunks depending on the wind direction.
• PBR textures created from scanned data.
• All shaders support GPU and DOTS instancing.
• Low overdraw for trees with low draw call usage.
• Cross meshes at the last LOD for trees and bushes.
• Albedo/NM/AO/Smoothness/Mask and Height maps for all the ground textures.
• LODs for all prefabs.
Compatibility:
• PBR Rocks - Nature Pack - Uses common shaders and scripts.
• The Vegetation Engine - Conversion Presets.
• Amplify Shader Editor - Full shader editing support.
• Nature Renderer - Procedural Instancing support (Standard/URP/HDRP).
• Vegetation Studio & Vegetation Studio Pro - Instanced Indirect support (Standard/URP/HDRP).
RP Compatibility:
• Standard Render Pipeline 2020.3+
• HD Render Pipeline (HDRP) 10.2.2+
• Universal Render Pipeline (URP) 10.2.2+
Content:
• HDRP and URP templates.
• 2 Demo scenes for Unity Standard.
• 2 Demo scenes for the HDRP Template.
• 2 Demo scenes for the URP Template.
• 1 Demo scene with all assets.
• 12 Fir Trees (+3 Fir Trees with roots).
• 7 Birch Trees.
• 7 Bushes.
• 17 Grass Prefabs.
• 50 Props (Fences, Debris, Roots, Planks, Stumps)
• 3 Background Mountains.
• 4 Particle prefabs (Snow/Fog/Storm).
• 5 Rocks (from PBR Rocks package).
• 6 Ground textures (36 in total with all maps: Albedo/NM/AO/Smoothness/Mask/Height).
• 20 Cross Textures for the last LOD.
• 6 Shaders with snow (Tree Bark/Tree Leaf/Tree Cross/Grass/Props/Detail Props).
• 6 Shaders without snow (Tree Bark/Tree Leaf/Tree Cross/Grass/Props/Detail Props).
• Versions of shaders compatible with instanced indirect by Vegetation Studio
• Versions of shaders compatible with procedural instancing by Nature Renderer
• 2 Post-Processing profiles for each RP (Standard/URP/HDRP)
• Arrow prefabs with all scripts used for global settings (AG Global Settings).
• 5 Scripts for global settings.
• 8 Shader functions.
• 3 Noise Textures that can be used for Global Tint Color.
Limitations:
• Only SM3+ hardware is supported.
• Scalable Ambient Obscurance post-processing will cause visual artifacts on objects (Unity limitation).
• The objects are distorted when using extreme wind settings.
• Snow parameters from AG Global Settings don't affect the terrain textures.
Important:
You must keep an AG Global Settings prefab in each scene. When you create a new scene, make sure that you have an AG Global prefab in your scene.
Use only one AG Global prefab in your scene. Multiple AG Global prefabs are not supported.
You can find more about the AG Global system in the online documentation and also in this video.
For the HDRP template, you can find the import steps here
For the URP template, you can find the import steps here
To get the same camera effects presented in our screenshots/trailer, you will need to import Post Processing Stack and set Color Space on Linear.
To enable the full support for instanced indirect by Vegetation Studio or procedural instancing by Nature Renderer please follow the documentation steps from Third-Party Support.
For more information, please check the online documentation.
For any questions or concerns, don't hesitate to contact us at: contact@angrymesh.com
More Assets:
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