PBR baked material version of the classic Armadillo model sourced from https://github.com/alecjacobson/common-3d-test-models.
I've quad remeshed the model to be lower poly and baked the normal map from the sourced model. I create this to test shaders in Unity mainly using the normal map but have also textured it to look like a plastic toy.
Also attached is the Unity HDRP textures and the baked 8K OpenGL Normal Mesh Map from Substance Painter.