Asset Overview
These items are from near the Coast of North Carolina.
**Workflow Summary**
(ShotGlass and Megalodon Tooth): I captured my models as best as I could during a Photogrammetry session. In some areas of both models, I was unable to capture them effectively. These areas were primarily the inside of the Shot Glass/sides of the Meg Tooth. As a result, I spent quite some time in Substance Painter painting my models over poorly textured areas. Also, for the Shot Glass, I had to recreate the inside and bottom of it in Maya. Both Models I created into Low Poly Versions from their High Poly counterparts in Maya.
(Sand): The sand was just a free image added to a ground plane, and through a combination of Photoshop/Substance Painter, I was able to create my preferred Height Map values for a better looking, overall, texture.
- Meshes are Watertight (Except the sandy plane!)
- Quads only
**Artist**: Spencer Brummett (same as profile)