* High poly thick mesh only
* Not retopologized
* Seamline, topstitch and puckering (if any) as textures
* Garment exported as unified UV
* Garment is in attention/natural pose as in preview. Marvelous Designer/Clo is needed to edit pose.
Attachment include:
1. Native .zprj files from Clo
2. obj file of garment
3. obj file of garment with avatar/figure
4. fbx file of garment
5. gltf file of garment
Note that Clo is needed to edit puckering texture because there is no puckering tool in Marvelous Designer yet.