PBR baked material version of the classic Utah Teapot model sourced from Morgan McGuire, Computer Graphics Archive, July 2017 (https://casual-effects.com/data).
Minimal modification, just removed the insides and welded the lid on, re-arranged UV map to give more resolution and baked from a higher subdiv version with handle and spout joints smoothed.
I created this for testing shaders in Unity and have attached the HDRP textures as well as the baked 8K OpenGL Normal Mesh Map from Substance Painter.