Create the boroughs of an 18th century North American commonwealth or the ornate European towers of a present-day London, Washington, D.C. or Melbourne. Use these iconic monuments to create historical landmarks, public edifices to portray stately offices, or city blocks to shape town squares. Whether you are depicting 18th or 19th century Europe or modern-day America or Australia, this kit has got you covered!
Modeled by Mihailo Radosevic, and texturing by Mike Golden, with cover art by Maxx Burman.
◼ A MESSAGE FROM KITBASH3D ◼ Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
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\n==> Added HDRP 6.9+ and 7.2+ support (Please read the couple HDRP notes below !)\n\n
\n==> NOTE : adding support packages for HDRP in the main package will increase it's size a lot. In order to keep the package at lowest possible size, users will have to use Unity 2018.x in order to download the Standard Pipeline version of the pacakge, Unity 2019.2 to download HDRP 6.9.x and Unity 2019.3 to download the HDRP 7.2.1 version of the package. If you still want to use the standard version in Latest Unity, please download the package using 2018.x and then open the project with newer version of Unity !\n\n
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You can use any of the sub modules to create a separate scene or to combine them in one scene by using transition tiles as in the demo scene included in the pack!\n\n
NOTE : The screenshots are captured straight from the game - \"Post Processing Stack v2.0\" is used for color correction for Standard Pipline and a few screenshots showing HDRP are also available!\n\n
NOTE : HDRP post-processing differs from the Standard package. It is pre setup and available in the demo scene !\n\n
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\n\nContains 352 Models and 395 Prefabs: \n- 42 Trees (72 - 524 Tris) \n- 18 Bushes (56-412 Tris) \n- 32 Parts of Big Fences (12 - 226 Tris) \n- 18 Parts of Small Fences (12 - 532 Tris) \n- 12 Barriers (336 - 660 Tris) \n- 10 Trash Cans (474 - 1706 Tris) \n- 4 Light Pillars (38 - 1382 Tris) \n- 6 Billboards (52 - 884 Tris) \n- 9 Big Gates (1960 - 4444 Tris) \n- 12 Benches (252 - 416 Tris) \n- 2 Fountains (916 - 2572 Tris) \n- 4 Toilets (1008 - 1764 Tris) \n- 17 Parts of Shooting Range (12 - 1110 Tris) \n- 18 Stone Borders (120 - 1286 Tris) \n- 12 Flowerbeds (266 - 1802 Tris) \n- 21 Flowers and Grass (33 - 198 Tris) \n- 9 Ponds (1518 - 2824 Tris) \n- 10 Food Court Items (200 - 9578 Tris) \n- 16 Food Items (124 - 1220 Tris) \n- 16 Playground Items (288 - 4084 Tris) \n- 39 Parts of Skatepark (10 - 472 Tris) \n- and More
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movement.\n It uses a texture that emphasizes the edges, achieving a beautiful appearance even with low polygons.\n Assets include castles, catapults, and soldiers, perfect for games such as tower defense and strategy.\n \n \n [ Castle ]\n The castle consists of \"Keep_Center\", \"Keep_Outside\", \"Tower_Spire\", \"Tower_Crown\", \"Gate_Complex\", \"Turntable_Complex\", and \"Wall_Complex\".\n You can create a castle by freely combining parts like a sandbox game.\n By rotating the gears placed in place, you can enjoy the process of building a mechanical castle.\n Besides in-game objects, it is also suitable for game opening videos and in-game backgrounds.\n \n \n \n [ Keep_Center ]\n Keep in the center of the castle.\n \n ・ Mesh\n - Mesh_Keep_Center | Verts:2612 | Tris:4677 | x 5.32 m / y 14.1 m / z 5.32 m\n \n ・Texture\n - tex_keep_wood.png | 1024×1024 px\n - tex_accessory_tower_base_wood.png | 1024×1024 px\n - tex_accessory_tower_roof_gold.png | 1024×1024 px\n - tex_accessory_roof_crown_wood.png | 1024×1024 px\n \n ・Animation\n - @Action | At 70 frames, the keep rises.\n - @Idle_Before | State at the start of \"Action\".\n - @Idle_After | State at the end of \"Action\".\n \n \n \n [ Keep_Outside ]\n Multipurpose buildings such as fortified towers and annexes.\n \n ・ Mesh\n - Mesh_Keep_Outside | Verts:532 | Tris:853 | x 4.4 m / y 10.4 m / z 4.4 m\n \n ・Texture\n - tex_keep_wood.png | 1024×1024 px\n \n ・Animation\n - @Action | At 70 frames, the keep rises.\n - @Idle_Before | State at the start of \"Action\".\n - @Idle_After | State at the end of \"Action\".\n \n \n \n [ Tower_Spire ]\n Tower with horizontal gear on top.\n \n ・ Mesh\n - Mesh_Tower_Crown | Verts:632 | Tris:1126 | x 1.8 m / y 7.42 m / z 1.8 m\n \n ・Texture\n - tex_tower_base_500_bold_wood.png | 1024×1024 px\n - tex_polygon_08_010_bold_wood.png | 1024×1024 px\n - tex_pillar_08_bold_wood.png | 1024×1024 px\n - tex_roof_08_spire_bold_gold.png | 1024×1024 px\n - tex_gear_16_100_com_iron.png | 1024×1024 px\n \n ・Animation\n - @Action | At 70 frames, the tower rises and the gear rotates 360 degrees.\n - @Idle_Before | State at the start of \"Action\".\n - @Idle_After | State at the end of \"Action\".\n \n \n \n [ Tower_Crown ]\n A tower with a crown-shaped roof on the top of the tower.\n \n ・ Mesh\n - Mesh_Tower_Crown | Verts:456 | Tris:788 | x 1.8 m / y 6.12 m / z 1.8 m\n \n ・Texture\n - tex_tower_base_500_bold_wood.png | 1024×1024 px\n - tex_polygon_08_010_bold_wood.png | 1024×1024 px\n - tex_pillar_08_bold_wood.png | 1024×1024 px\n - tex_roof_08_crown_bold_gold.png | 1024×1024 px\n \n ・Animation\n - @Action | At 70 frames, the tower rises.\n - @Idle_Before | State at the start of \"Action\".\n - @Idle_After | State at the end of \"Action\".\n \n \n [ Gate_Complex ]\n Gates, portcullis, and turntables.\n \n ・ Mesh\n - Mesh_Gate_Complex | Verts:1458 | Tris:2534 | x 4.6 m / y 8.69 m / z 2.76 m\n \n ・Texture\n - tex_gate_400_wood.png | 1024×1024 px\n - tex_accessory_tower_base_wood.png | 1024×1024 px\n - tex_accessory_tower_roof_gold.png | 1024×1024 px\n - tex_accessory_roof_crown_wood.png | 1024×1024 px\n - mat_accessory_turntable_050_iron | 1024×1024 px\n \n ・Animation\n - @Action | At 70 frames, pulls up the portcullis.\n - @Idle_Before | State at the start of \"Action\".\n - @Idle_After | State at the end of \"Action\".\n \n \n \n [ Turntable_Complex ]\n A turntable and pedestals that are installed on the ground to create a rise in the castle.\n \n ・ Mesh\n - Mesh_Accessory_Turntable_Complex_M | Verts:112 | Tris:204 | x 0.6 m / y 3.14 m / z 2.77 m\n \n ・Texture\n - tex_accessory_setting_turntable_050_m_wood.png | 1024×1024 px\n - tex_accessory_turntable_050_com_iron.png | 1024×1024 px\n \n ・Animation\n - @Action | The pedestal does not move, the turntable rotates 360 degrees in 60 frames\n \n \n \n [ Wall_Complex ]\n Rising walls and gear that creates a mechanical mechanism.\n \n ・ Mesh\n - Mesh_Wall_Complex | Verts:496 | Tris:948 | x 4 m / y 1.91 m / z 4.4 m\n \n ・Texture\n - tex_accessory_rack_010_thin_iron.png | 1024×1024 px\n - tex_wall_400_438_wood.png | 1024×1024 px\n - tex_gear_16_010_com_iron.png | 1024×1024 px\n \n ・Animation\n - @Action | At 70 frames the wall rises and the gear rotates 360 degrees.\n - @Idle_Before | State at the start of \"Action\".\n - @Idle_After | State at the end of \"Action\".\n \n \n \n [ Catapult ]\n Catapult that walks on four legs.\n The step width is 2m and the stride distance is 4m.\n \n ・ Mesh\n - Mesh_Catapult | Verts:2586 | Tris:4215 | x 3.1 m / y 6.5 m / z 3.86 m\n \n ・Texture\n - tex_catapult_base_wood.png | 1024×1024 px\n - tex_catapult_sling_tack_iron.png | 1024×1024 px\n - tex_catapult_sling_main_wood.png | 1024×1024 px\n - tex_catapult_sling_gear_iron.png | 1024×1024 px\n - tex_catapult_bow_wood.png | 1024×1024 px\n - tex_catapult_leg_wood.png | 1024×1024 px\n - tex_gear_16_010_com_iron.png | 1024×1024 px\n - tex_accessory_turntable_050_com_wood.png | 1024×1024 px\n - tex_accessory_turntable_050_com_iron.png | 1024×1024 px\n \n ・Animation\n Animation of walking and stone throwing is possible.\n Walking is an in-situ step, so users need to have a script to move back and forth as needed.\n The step width of the walking animation is 2m, 1-41 frames, and the stride distance is 4m, 1-82 frames.\n \n \n \n [ Soldier ]\n ・Mesh\n - Mesh_Soldier | Verts:771 | Tris:1392 | x 1.06 m / y 1.36 m / z 0.582 m\n - Equipment_Sword | Verts:65 | Tris:52 | x 0.64 m / y 0.312 m / z 0.936 m\n - Equipment_Shield | Verts:194 | Tris:328 | x 0.4 m / y 0.154 m / z 0.418 m\n \n ・Texture\n Blue and red colors are used properly to enable team division.\n Specifically, the belt part of the body and the grip part of the sword are color-coded.\n \n - tex_human_body_blue.png | 1024×1024 px\n - tex_human_body_red.png | 1024×1024 px\n - tex_human_limb_iron.png | 1024×1024 px\n - tex_human_buckle.png | 1024×1024 px\n - tex_human_head.png | 1024×1024 px\n - tex_human_solider_helm_wood.png | 1024×1024 px\n - tex_human_solider_helm_gold.png | 1024×1024 px\n - tex_human_equipment_sword_blade_iron.png | 1024×1024 px\n - tex_human_equipment_sword_grip_blue.png | 1024×1024 px\n - tex_human_equipment_sword_grip_red.png | 1024×1024 px\n - tex_human_equipment_shield_wood.png | 1024×1024 px\n - tex_human_equipment_shield_iron.png | 1024×1024 px\n \n ・Animation\n Soldiers are rigging, but no animation is included.\n \n \n \n [ Gear ]\n it contains four types of gear that can be decorated into castles and catapults for expansion.\n Two sizes, \"bold\" and \"thin\", are available, so please use them as needed.\n \n ・Mesh\n - Gear_08_010_Bold | Verts:64 | Tris:124 | x 0.1 m / y 0.924 m / z 0.924 m\n - Gear_08_010_Thin | Verts:64 | Tris:124 | x 0.1 m / y 0.462 m / z 0.462 m\n - Gear_16_010_Bold | Verts:128 | Tris:252 | x 0.1 m / y 1.62 m / z 1.62 m\n - Gear_16_010_Thin | Verts:128 | Tris:252 | x 0.1 m / y 0.812 m / z 0.812 m\n - Gear_24_010_Bold | Verts:192 | Tris:380 | x 0.1 m / y 2.42 m / z 2.42 m\n - Gear_24_010_Thin | Verts:192 | Tris:380 | x 0.1 m / y 1.21 m / z 1.21 m\n - Gear_32_010_bold | Verts:256 | Tris:508 | x 0.1 m / y 3.17 m / z 3.17 m\n - Gear_32_010_Thin | Verts:256 | Tris:508 | x 0.1 m / y 1.59 m / z 1.59 m\n \n ・Texture\n - tex_gear_08_010_com_iron.png | 1024×1024 px\n - tex_gear_16_010_com_iron.png | 1024×1024 px\n - tex_gear_24_010_com_iron.png | 1024×1024 px\n - tex_gear_32_010_com_iron.png | 1024×1024 px\n \n ・Animation\n animation not included.","id":274902824042,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/215473/Wall_Complex@Idle_After/Screenshots/Wall_Complex@Idle_After_20.webp"},{"href":"https://models-cdn.yahaha.com/215473/Wall_Complex@Idle_After/Screenshots/Wall_Complex@Idle_After_50.webp"},{"href":"https://models-cdn.yahaha.com/215473/Wall_Complex@Idle_After/Screenshots/Wall_Complex@Idle_After_80.webp"},{"href":"https://models-cdn.yahaha.com/215473/Wall_Complex@Idle_After/Screenshots/Wall_Complex@Idle_After_110.webp"},{"href":"https://models-cdn.yahaha.com/215473/Wall_Complex@Idle_After/Screenshots/Wall_Complex@Idle_After_140.webp"},{"href":"https://models-cdn.yahaha.com/215473/Wall_Complex@Idle_After/Screenshots/Wall_Complex@Idle_After_170.webp"},{"href":"https://models-cdn.yahaha.com/215473/Wall_Complex@Idle_After/Screenshots/Wall_Complex@Idle_After_200.webp"},{"href":"https://models-cdn.yahaha.com/215473/Wall_Complex@Idle_After/Screenshots/Wall_Complex@Idle_After_230.webp"},{"href":"https://models-cdn.yahaha.com/215473/Wall_Complex@Idle_After/Screenshots/Wall_Complex@Idle_After_260.webp"},{"href":"https://models-cdn.yahaha.com/215473/Wall_Complex@Idle_After/Screenshots/Wall_Complex@Idle_After_290.webp"},{"href":"https://models-cdn.yahaha.com/215473/Wall_Complex@Idle_After/Screenshots/Wall_Complex@Idle_After_320.webp"},{"href":"https://models-cdn.yahaha.com/215473/Wall_Complex@Idle_After/Screenshots/Wall_Complex@Idle_After_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/215473/Wall_Complex@Idle_After/Wall_Complex@Idle_After.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-20T10:55:54Z","modelUpdatedTime":"2022-03-16T15:43:15Z","modelUrl":"https://models-cdn.yahaha.com/215473/Wall_Complex@Idle_After.obs.glb","name":"Wall_Complex@Idle_After","originSource":"ASSET_STORE","packageId":"215473","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/ab988ce2-bcc5-4e85-8db4-2d0aa51ef67d.webp","name":"Miniature-like 3D Low Polygon Castle Pack"},"polygonCount":948,"publishedDate":"2022-03-16T15:43:14Z","publisher":{"id":"57376","name":"Browser Land","url":"https://browser-land.com/"},"rigged":true,"slug":"wall_complex_idle_after-274902824042","sourceUrl":"https://assetstore.unity.com/packages/slug/215473?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","gray"],"description":"The Sewer/Underground Modular Pack is a modular pack of different sub modules that can be used for building an underground or transition type of levels for FPS/3rd Person Action or Horror games !\n\n
\n==> Added HDRP 6.9+ and 7.2+ support (Please read the couple HDRP notes below !)\n\n
\n==> NOTE : adding support packages for HDRP in the main package will increase it's size a lot. In order to keep the package at lowest possible size, users will have to use Unity 2018.x in order to download the Standard Pipeline version of the pacakge, Unity 2019.2 to download HDRP 6.9.x and Unity 2019.3 to download the HDRP 7.2.1 version of the package. If you still want to use the standard version in Latest Unity, please download the package using 2018.x and then open the project with newer version of Unity !\n\n
\nIt contains:\n \n * 6 sub sets with different look\n * 1 set of common modular parts\n * 1 set of modular walking platforms\n * 2 sets of Pipes\n * 1 set of Props\n * Cracks and Grunge decals\n\n \n * Post Processing Stack v2.0 - (Standard Pipeline only) A bunch of post processing assets to be used with the \"Post Processing Stack v2.0\", are provided !\n\n * PBR setup using Metal-Smoothness workflow. Many of the objects are using custom painted textures while others are using common materials like bricks and concrete.\n\n * All textures - 2048 x 2048\n\n * There are some common materials like:\n - bricks\n - concrete\n - ground tiles\n - wall tiles\n\n
You can use any of the sub modules to create a separate scene or to combine them in one scene by using transition tiles as in the demo scene included in the pack!\n\n
NOTE : The screenshots are captured straight from the game - \"Post Processing Stack v2.0\" is used for color correction for Standard Pipline and a few screenshots showing HDRP are also available!\n\n
NOTE : HDRP post-processing differs from the Standard package. It is pre setup and available in the demo scene !\n\n
","id":274899533496,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00180892/Building2Floor/Screenshots/Building2Floor_20.webp"},{"href":"https://models-cdn.yahaha.com/00180892/Building2Floor/Screenshots/Building2Floor_50.webp"},{"href":"https://models-cdn.yahaha.com/00180892/Building2Floor/Screenshots/Building2Floor_80.webp"},{"href":"https://models-cdn.yahaha.com/00180892/Building2Floor/Screenshots/Building2Floor_110.webp"},{"href":"https://models-cdn.yahaha.com/00180892/Building2Floor/Screenshots/Building2Floor_140.webp"},{"href":"https://models-cdn.yahaha.com/00180892/Building2Floor/Screenshots/Building2Floor_170.webp"},{"href":"https://models-cdn.yahaha.com/00180892/Building2Floor/Screenshots/Building2Floor_200.webp"},{"href":"https://models-cdn.yahaha.com/00180892/Building2Floor/Screenshots/Building2Floor_230.webp"},{"href":"https://models-cdn.yahaha.com/00180892/Building2Floor/Screenshots/Building2Floor_260.webp"},{"href":"https://models-cdn.yahaha.com/00180892/Building2Floor/Screenshots/Building2Floor_290.webp"},{"href":"https://models-cdn.yahaha.com/00180892/Building2Floor/Screenshots/Building2Floor_320.webp"},{"href":"https://models-cdn.yahaha.com/00180892/Building2Floor/Screenshots/Building2Floor_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/00180892/Building2Floor/Building2Floor.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-08T13:02:10Z","modelUpdatedTime":"2023-06-01T13:05:12Z","modelUrl":"https://models-cdn.yahaha.com/00180892/Building2Floor.obs.glb","name":"Building2Floor","originSource":"ASSET_STORE","packageId":"180892","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/649190b7-c0fa-43cd-ad3c-3486b9e5b84c.webp","name":"Urban City Building 5"},"polygonCount":2944,"publishedDate":"2020-10-15T13:05:10Z","publisher":{"id":"15","name":"DEXSOFT","url":"https://www.dexsoft-games.com/"},"rigged":false,"slug":"building2floor-274899533496","sourceUrl":"https://assetstore.unity.com/packages/slug/180892?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0}]},"packageDetail":null,"similarModel":null,"user":null}};
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Select or drop a image or 3D model here to search. We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
This package includes 58 high-quality 3d objects for a medieval, ancient or fantasy city, town, fortress or castle.
Maps: diffuse, normal bump, specular.
Includes LODs, optimised both for AAA and mobile games.
List of assets:
- Medieval Blacksmith Stall
- Medieval Fabric Market Stall (2 types)
- Medieval Food Market Stall (2 types)
- Medieval Tent/Camp (3 color sets)
- Medieval Scaffold
- Medieval Gallow
- Medieval Well
- Medieval Market Cart
- Medieval Brocken Cart
- Medieval Store
- Medieval Rich House
- Medieval Poor House
- Medieval Barn
- Medieval Pier
- Fishing Sailboat
- Rowing Boat
- Brocken Boat
Following assets include 2 color variants (gray stone and sand stone):
- Big Square Tower
- High Thin Square Tower
- Small Square Tower
- Big Square Gate
- Small Square Gate
- Big Round Tower
- High Thin Round Tower
- Big Round Gate
- Small Round Gate
- High Wall part 1
- High Wall part 2
- Low Wall part 1
- Low Wall part 2