> Hat
**Features**
- PBR 4096 x 4096 textures for Unity, Unreal and Vray
- For furry effect included opasity texture that attached to pushed geometry.
- Polycount for clothing is: [**3931 faces - 7862 tris - 4135 verts**]
- System unit is cm for Maya
- Real world scale
**Textures**
- General Textures [BaseColor-Metallic-Height-AO-Normal-Roughness-Opasity] _ .png 4096 x 4096_
- UE4 [BaseColor-Normal-OcclusionRoughnessMetallic-Opasity] _ .png 4096 x 4096_
- Unity [AlbedoTransparency-MetallicSmoothness-Normal-Opasity] _ .png 4096 x 4096_
- Vray [Diffuse-Glossiness-Height-IOR-Normal-Reflection-Opasity] _ .png 4096 x 4096_
**Files**
- Maya file [Hat.mb]
- zBrush file [Hat_high.zpr] _scene with high poly model_
- Substance Painter file [Hat_sp.spp] _scene with building the textures_
- Marmoset Toolbag file [Hat.tbscene] _render scene_
WinterHat in **.obj .fbx .dae** formats