Asset Overview
The sweater has clean topology, and is in real-world scale. The mesh is single-sided, with extra geometry added for the rims. UVs are carefully laid out to allow good pattern placement. 1 level of subdivision is provided in the .blend file, but the modifier isn't applied, and the texture can be used without it (base = 2440 tris, subdivision = 9760 tris). The modifier is, however, applied in the exported formats.
The sweater uses 1 PBR texture set (2k): colour, metallic, roughness, normal and height maps. There are 3 materials created in the .blend file (one for each **colour variation: red, green and blue**), and they can be quickly swapped - please see the video for detailed instructions. The non-colour textures are used only once and are placed neatly in a node group.
https://youtu.be/SdKty2oUZJg
The sweater is also exported to: Collada, Alembic, FBX, Stanford, Wavefront and Stl. Please note that the materials might need to be assembled manually when you import the asset into your chosen 3D software.