* High poly thick mesh only
* Not retopologized
* Seamline, topstitch and puckering (if any) as textures
* Garment exported as unified UV
* Garment is in attention/natural pose as in preview. Marvelous Designer/Clo is needed to edit pose.
Attachment include:
1. Native .zprj files from Clo
2. obj file of garment
3. obj file of garment with avatar/figure
4. fbx file of garment
5. gltf file of garment
6. UV maps and all textures
Note that Clo is needed to edit puckering texture because there is no puckering tool in Marvelous Designer yet.