Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
• Textures are up to 4K & PBR with the following set of maps: Albedo (RGB) Transparency (A), Metallic (R) Smoothness(A), Normal, AmbientOcclusion, Height (where applicable), Emission (where applicable)\n
• Prefab workflow: Prefabs for each object already set up & ready to go
• Custom collision meshes where needed
• Example scenes with day & night lighting, post processing and a basic first person controller included
• Can be upgraded to HDRP with Unity's own material upgrader as the vast majority of meshes uses the Standard Shader (decal & glass materials need to be set up manually, but unlike the built-in pipeline HDRP features shaders for these things out of the box).
Please note: There are currently no dedicated versions for the SRPs included.
• This pack is intended for high-end hardware, but can be optimized e.g. by reducing texture resolutions to something smaller than 4K.
Please use Linear color space.
• It is recommended to use ProGrids or a similar tool to make the most of the modularity.
Total mesh count: 247
\nTotal prefab count: 286
\nHighest texture resolution: 4096 x 4096 pixels
\nPolycount range: 1 - 14352\n
Rubber Car Parking Wheel Stopper PBR Game-ready
\n\nGame-ready with PBR Textures UE4 Optimized - Metalness Use for PBR Real-World Scale Measurements Includes 5 meshes with 6 textures. Game-ready with PBR Textures UE4 Optimized.
\n\n1 combined single speedbump mesh. 4 pieces for modular speedbump construction.
\n\nPNG format
\n\nRendered in Marmoset Toolbag
\n\nMaps included 2048 x 2048, 4096x4096 Albedo (Diffuse) Normal +++ (OpenGL) ORM (Red Channel - Roughness | Green Channel - Metallic | Blue Channel - Ambient Occlusion)
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