Using RTI to generate the diffuse and normal maps, I was able to make them into a 2.5D relit texture. I wish I had the ability to create specular and diffuse maps, but I don't think I'd be able to write programs to do that for me. Thanks to CHI and Leszek Pawlowicz for the amazing documentation and programs.
Scans were done by AISOS, a part of LATIS Labs in the College of Liberal Arts at the University of Minnesota, Twin Cities.