One of my work boots. Photos taken on a Canon EOS Rebel T7i and rendered in RealityCapture. Low poly modeled in Maya. I captured the vertex colors in RC, so I needed to correct the sole's textures in Adobe Photoshop. In retrospect, I probably should have removed the boot laces before photographing and modeled the laces in Maya. It's hard to get clean edges for a detail like a shoelace if it's included in the texture and projected on a low poly mesh. I attempted to push up the vertexes over the "laces" with some limited success. Live and learn.