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Disclaimer: This should be known, but just in case you were wondering
-This vehicle model is inspired by a car in the real world
This Asset includes:
-A car model (of .fbx type)
-A prefab for the car (1960sMuscleCar.prefab)
-All the textures for the car
-All the materials for the car
-A demo scene for showcasing
Compatible with Realistic Car Controller
All Mesh Details:
-Car Detail Mesh: 12,358 tris
-Individual Wheel Mesh: 3,216 tris
-Extras Mesh: 320 tris
-Ped Mesh: 172 tris
-Plates Mesh: 52 tris
-Car LOD_1 Mesh: 8,144 tris
-Car LOD_2 Mesh: 4,072 tris
-Car LOD_3 Mesh: 2,850 tris
-Individual Wheel LOD Mesh: 964 tris
-Colliders Mesh: 160 tris
All Texture Details:
-grill_SPEC_METAL.png: 256x256
-body_TEXTURE.png, body_NRM.png, trimmings_NRM.png, taillight_NRM.png, grill_NRM.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_METAL.png, plate_TEXTURE.png: 1024x1024
All Texture Types:
-Albedo
-Metallic/Specular
-Normal
All LOD Details: Prefab has 4 LOD States
-LOD_1 (Detail): 25,766 tris
-LOD_2: 21,552 tris
-LOD_3: 7,928 tris
-LOD_4: 6,706 tris
Third-Party file license notices:
-Asset uses MuscleCar.fbx, PrefabWorld.fbx; see 3D_Model_license_notice.txt file in package for details
-Asset uses body_TEXTURE.png, body_NRM.png, trimmings_NRM.png, taillight_NRM.png, grill_NRM.png, grill_TEXTURE.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_METAL.png, plate_TEXTURE.png; see Textures_license_notice.txt file in package for details