I used photogrammetry to make this motorbike in Meshroom & Blender.
I had to decimate to mesh to meet the upload limit for Sketchfab. I had some issues baking from the UDIMS that meshroom generated (cool) to a single texture in blender. So I just unchecked the udim option in meshroom. I want to try baking everything into one texture map instead of having to upload 3 textures to 3 UV slots.
The lighting was ok when I took the photos, but it was a bit wet, and not quite bright enough.
Would like to try this again. Hopefully will get better results next time :)
Using meshroom for the photogrammetry computation - it was really good! I would like to try some other software like reality capture as well.
Thanks for looking : )