Asset Overview
3D Model information:
Game-ready high quality asset (184k triangles).
The model was made in a Mid-poly workflow, which handles shading by geometry normals, instead of normal mapping and is easy to optimize by removing divisions, while maintaining the same mesh topology.
It requires more polygons, however it’s resistant to normal map compression (it doesn’t need one, or a flat-shaded one is used), also producing smooth reflections if done properly.
A double-geometry technique was used to achieve a metallic paint effect on the bodywork. It can be removed for optimization needs.