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\n\n\tVideo demonstration asset in Unity
\n\n\tModel made with:
\n\n\tSculpting - ZBrush
\n\n\tRetopology - Maya
\n\n\tUV - UVlayout
\n\n\tBaking - Marmoset Toolbag
\n\n\tTexturing - Substance Painter
\n\n\tRigging - Maya
\n\n\tAnimating - Maya
\n\n\tLow-poly triangulated model
\n\n\tVerts: 12639 (with armor), 5573 (without armor)
\n\n\tTris: 25208 (with armor), 11056 (without armor)
\n\n\t2 version - with armor and without
\n\n\t2 materials (body & armor)
\n\n\tcan be used separately
\n\n\t4K PBR textures (metal-roughness)
\n\n\tTotally - 24 textures
\n\n\t3 unique skins:
\n\n\tGrey battle troll
\n\n\tDark battle troll
\n\n\tWhite battle troll
\n\n\t21 animations
\n\n\t(separately: 21 for the armed and 21 for disarmed)
\n\n\t1 - idle
\n\n\t2 - idle 2
\n\n\t3 - idle 3
\n\n\t4 - idle 4
\n\n\t5 - walk
\n\n\t6 - walk back
\n\n\t7 - run
\n\n\t8 - jump
\n\n\t9 - turn left 45
\n\n\t10 - turn left 90
\n\n\t11 - turn right 45
\n\n\t12 - turn right 90
\n\n\t13 - flexing muscles
\n\n\t14 - roaring
\n\n\t15 - left strong sword strike
\n\n\t16 - right strong sword strike
\n\n\t17 - get hit
\n\n\t18 - left sword strike
\n\n\t19 - right sword strike
\n\n\t20 - dying
\n\n\t21 - dying 2
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\n\nAn army of cute low poly tanks is ready to place in your game.
\n\nThis pack contains 4 spaceship hulls: battleship, cruiser, frigate, corvette; turrets; sensors. 7 texture sets and animation. Color\decal customizing system provide you with possibility to change colors\decals directly in Unity.
- MESH: Cruiser hull, Cruiser Axial gun, Frigate hull, Corvette hull, Battleship hull, attachable large side gun with mounts, thrust vectoring nozzle. 11 unique barrels, 3 turret bases, 4 missile\torpedo launchers, 2 side guns, 36 large turrets and 26 medium turrets. 11 antennas (radars), 4 long antennas, remote satellite and 2 command bridge types.
- TEXTURE: 7 pre-made HD (4k resolution) texture sets. Each set contain specific color scheme and decals. Set 1: USSR, Set 2: Empire, Set 3: Technocracy, Set 4: Monarchy, Set 5: Corporate, Set 6: Pirate, Set 7: Shadow.
- TEXTURE CUSTOMIZATION: Unique color and decal customizing system. With it you can change any colors and add custom decals in short time. Process is simple as never before – just drag and drop grayscale decal image on material, choose color and decal is ready! Use S8 Custom prefabs for this – and look video as short preview\tutorial. (max resolution 2048 px).
- MESH CUSTOMIZATION: Huge variety of mesh customization: Build your own legendary spaceship by placing weaponry, sensors or nozzles where you want. Make ships with unique combat role.
- PREFABS: Pack include 1000+ ready to use prefabs: BS hull & engine equipment - 24, Radars & Command = 336, Weapons – 672.
- PBR textures for Unity 5 Standard shader. (metalness setup)
- All textures created in linear color range. (however, asset can be used in Gamma color range too).
- 4096 textures: albedo, metalness (with gloss in alpha), normal (OpenGL), ambient occlusion and emissive maps in .tga file format.
- This pack use 6 textures: 1. battleship hull and thrust vectoring nozzle, 2. side gun with mounts, 3. sensors, 4. turrets, 5. cruiser hull and cruiser axial gun, 6. frigate and Corvette hulls.
- moving parts were detached in single meshes and linked.
- all meshes have reasonable pivot points.
- all turrets and side guns have firing animation (recoil), flaps rotation (fixed guns with flaps) or barrel rotation (VULCAN type guns).
- Sensors have animated 360 dg rotation, long antennas and satellite have animated 45 dg tilt up or down.
- Pack is ready for additional animation – animation in fbx meshes is separated on individual clips with appropriate names.
- All animated meshes have animation controllers assigned. Animation controllers have imported animation with appropriate names.
- For animation preview check this links – Turrets: http://u3d.as/kvh Sensors: - http://u3d.as/kvg.
- Pack contains flickering light animation. You can use it for creating flickering lights on antenna tips.
- The model is fully unwrapped by hand.
- Model was not intended for subdivision.
- No third-party renderer or plug-ins needed.
- All models have 0 rotation.
Final polycount depends on how many weaponry and sensors are used for the spaceship.
Cruiser hull – 2108 tris
Cruiser Axial gun – 32 tris
Frigate hull – 2112 tris
Corvette hull – 826 tris
Battleship – 4492 tris
Battleship side gun – 778 tris
Thrust vectoring nozzle – 38 tris
BSG Connector A – 38 tris
BSG Connector B – 30 tris
Small Bridge – 140 tris
Large Bridge – 434 tris
Large antenna – 550 tris
Satellite - 314 tris
antenna A – 438 tris
antenna B – 358 tris
antenna C – 128 tris
antenna D – 312 tris
antenna E – 228 tris
antenna F – 144 tris
antenna G – 152 tris
Med antenna A- 554 tris
Med antenna B – 518 tris
Sphere antenna – 120 tris
Long antenna A - 88 tris
Long antenna B - 52 tris
Long antenna C – 18 tris
Long antenna D - 10 tris
Large Turret Blank – 350 tris
Med Turret Blank – 188 tris
Small Turret static – 40 tris
Small Turret dynamic – 56 tris
Barrel A – 60 tris
Barrel B – 292 tris
Barrel C – 436 tris
Barrel D – 110 tris
Barrel E1 – 202 tris
Barrel E2 – 598 tris
Barrel F – 60 tris
Cruise missile launcher – 260 tris
Large Side Cannon – 280 tris
Small Side Cannon – 134 tris
Torpedo Bay – 224 tris
Light missile lauch pad – 78 tris
Auxiliary Missile bay – 210 tris