BigTruck03_Var2

5 Views
Find Similar (BETA)Purchase Package
Author name
Rescue3D Game Assets
Source
Unity Asset Store
Polygon Count
6,801
Release Date
2021-02-19
License
Standard Unity Asset Store EULA
Support For Unity Version
2018.4.30
Package price
$ 50
Trucks And Buses Collectioncartruckvanbusvehiclecitygarbagetrashtrashestrailerliftsafetyutilitycranecarriertransportservicecollectionvehicles
Trucks And Buses Collection
12 Assets

Package Overview

This pack includes 8 High-quality low-poly 3D models of various trucks and buses. Interior parts of vehicles are also modeled but with less detail.
These assets are best for use in games and other VR/AR, real-time applications.
It was built with attention to detail and realistic proportions with the correct geometry. We have also made every effort to ensure that the textures are as detailed as possible and made with the greatest care.
You can also buy models separately, just go to our profile and find the single model you are interested in.

The collection includes:
1. School Bus - 6244 Triangles, 3773 Vertices, 4096 Diffuse and AO textures
2. Fire Truck - 8996 Triangles, 5840 Vertices, 4096 Diffuse and AO textures
3. Medium Size Truck - 5055 Triangles, 3170 Vertices, 4096 Diffuse and AO textures
4. City Bus - 6526 Triangles, 3840 Vertices, 4096 Diffuse and AO textures
5. Garbage Truck - 5778 Triangles, 3605 Vertices, 4096 Diffuse and AO textures
6. Big Truck With Trailer - 6368 Triangles, 3942 Vertices, 4096 + 2048 Diffuse and AO textures
7. Car Carrier Truck - 6755 Triangles, 4391 Vertices, 4096 Diffuse and AO textures
8. Utility Bucket Truck - 6993 Triangles, 4327 Vertices, 4096x4096 Diffuse and AO textures

General technical details:
- 2048 up to 4096 Diffuse and AO textures
- Average 5776 tris and 3498 vertices per vehicle.
- Models are correctly divided into main parts and wheels (and sometimes more necessary parts).
- Models are completely unwrapped.
- Models are fully textured with all materials applied.
- Pivot points are correctly placed to suit the animation process.
- Models are scaled to approximate real-world size (centimeters).
- All nodes, materials, and textures are appropriately named.