**This is a mid-poly dutch bicycle.**
all possible moving parts are single objects.
Use the reflection textures single channels to feed PBR shader values.
The reflection texture uses the RGBA
channels to store
R=Roughness
G=Metalness
B=Ambient Occlusion
A=ColorTintmask
The colortint mask can be used to tint the painted portions of the bike. an example of how to setup such a shader in unreal engine is in the screenshots area.
Polygons:12,409
Vertices:6,796
Textures:Yes
Materials:No
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping