_> **Car interior design.
For sports cars in mind. **_
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**Uv mapping:**
- The model is divided into parts that all share one Uv layout. Uvs are non-overlapping.
**Vertex color:**
- All parts of the mesh are painted with vertex color data for easy masking in texturing software
**Topology:**
- Topology is 'quads'. There are few Ngons but only on flat surfaces.
**File formats:**
.fbx
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