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Includes 12 ready-made buildings
5 material variations
Greatly optimized trim sheet UVs
A collection of English contemporary style modular pieces and buildings. This collection includes over 260 unique modular pieces such as: walls, windows, roofs, doors, floors, fences ,railings and pillars that can be used to create endless variations of contemporary English buildings. The collection also includes 12 buildings that were made using the modular pieces and merged together to create a single mesh.
This collection makes use of Trim sheets, meaning the entire package is rendered off of a single texture set and material. There are five different material variations available. Modular pieces snap easily and seamlessly to the grid.
Textures are in 4096x4096 resolution and include:
Diffuse/Base colour(D)
Normal map(N)
Roughness(R)
Metallic (M)
For any help or inquiries please message me directly on my email: howardcoates3dart@gmail.com
A collection of English contemporary style modular pieces and buildings. This collection includes over 260 unique modular pieces such as: walls, windows, roofs, doors, floors, fences ,railings and pillars that can be used to create endless variations of contemporary English buildings. The collection also includes 12 buildings that were made using the modular pieces and merged together to create a single mesh.
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Textures are in 4096x4096 resolution and include:
Diffuse/Base colour(D)
Normal map(N)
Roughness(R)
Metallic (M)
For any help or inquiries please message me directly on my email: howardcoates3dart@gmail.com
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Attention: THIS MODEL IS NOT INTENDED FOR 3D PRINTING. The meshes are NOT WATERTIGHT. The meshes are optimized for 3d game engines, the inside faces are deleted to save on tris count.
\n\n
This pack contains many different parts that can be used to build fighter and corvette sized ships. They can be used in space RTS games, in a sidescroller game or in a top-down shoot’em up.
\n\n
The model is unskinned, unrigged and has no animations. Almost all 3D applications/game engines have their own built-in toolset for keyframe animations. Use this to create e.g. firing animations, etc.
\n\n
\n
6 cockpits + 6 hull parts
\n
3 antennas
\n
12 hull attachments
\n
12 barrels (animated + static versions)
\n
7 engines
\n
5 fins
\n
Minelayer with mine + probe
\n
3 missiles + 3 missile launchers
\n
3 animated turrets
\n
16 wings
\n
Modular design, ships can be designed individually
\n
Changeable decals
\n
8 damage decals
\n
6 different texture sets
\n
PBR textures
\n
texture sizes are 4096 and 512
\n
final tris count depends on how many parts are used for a ship
\n
\n\n
The following textures are included:
\n\n
\n
Albedo map, PNG format
\n
Ambient Occlusion (AO) map, PNG format
\n
Illumination map, Targa format 32 bit with alpha channel
\n
Normal map, PNG format
\n
Specular map, PNG format
\n
Gloss map, PNG format
\n
Metalness map, PNG format
\n
\n\n
Depending on your game engine/3D application you may need to rescale the models.
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Attention: THIS MODEL IS NOT INTENDED FOR 3D PRINTING. The meshes are NOT WATERTIGHT. The meshes are optimized for 3d game engines, the inside faces are deleted to save on tris count.
\n\n
This pack contains many different parts that can be used to build fighter and corvette sized ships. They can be used in space RTS games, in a sidescroller game or in a top-down shoot’em up.
\n\n
The model is unskinned, unrigged and has no animations. Almost all 3D applications/game engines have their own built-in toolset for keyframe animations. Use this to create e.g. firing animations, etc.
\n\n
\n
6 cockpits + 6 hull parts
\n
3 antennas
\n
12 hull attachments
\n
12 barrels (animated + static versions)
\n
7 engines
\n
5 fins
\n
Minelayer with mine + probe
\n
3 missiles + 3 missile launchers
\n
3 animated turrets
\n
16 wings
\n
Modular design, ships can be designed individually
\n
Changeable decals
\n
8 damage decals
\n
6 different texture sets
\n
PBR textures
\n
texture sizes are 4096 and 512
\n
final tris count depends on how many parts are used for a ship
\n
\n\n
The following textures are included:
\n\n
\n
Albedo map, PNG format
\n
Ambient Occlusion (AO) map, PNG format
\n
Illumination map, Targa format 32 bit with alpha channel
\n
Normal map, PNG format
\n
Specular map, PNG format
\n
Gloss map, PNG format
\n
Metalness map, PNG format
\n
\n\n
Depending on your game engine/3D application you may need to rescale the models.
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Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic. \n \nMaterials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases. \n \nCurrent texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. Each material includes Specular, Albedo, Normal, and Occlusion layers. (emission layer included when applicable) \n \nI've been trying to just make things look good and clean with a classic Sci-Fi feel, and free of a billion decals and clutter. \n \nLooking for recommendations and wants for future updates, so feel free to drop by the forums and request something, or to check out the roadmap of updates in the works. \nVisit the Unity Forum 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