Asset Overview
This is my first high-polyish vehicle, and I went with a stylized look. Car was first modeled in Blender, then partly textured in Substance, the rest utilizes mesh materials. Credit is not required, but very appreciated.
* Carbon Fiber 2048x2048 = basecolor, metallic, roughness, normal.
* Intercooler 2048x2048 = normal.
* Lights 2048x2048 = basecolor, normal.
* Wheel 2048x2048 = basecolor, metallic, roughness, normal.
If you'd like to support my work, you can donate here: https://ko-fi.com/wallon