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We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Disclaimer: This should be known, but just in case you were wondering
-This vehicle model is inspired by a car in the real world
-The Detail of the vehicles 3D model is subject to change in the future
This Asset includes:
-A car model (of .fbx type)
-A script that makes the car work as a haunted car (the script can be found on the main car object)
-A script that makes the wheels work on the car (the script can be found on the WheelColliders object that is childed to the main car object)
-A prefab for the car with the haunted car script (ClassicCarFull.prefab)
-All the textures for the car
-All the materials for the car
-A Demo scene
All Mesh Details:
-Car Detail Mesh: 12,238 tris
-Individual Wheel Mesh: 1,486 tris
-Plates Mesh: 104 tris
-Extras Mesh: 136 tris
-Car LOD_1 Mesh: 8,432 tris
-Car LOD_2 Mesh: 4,249 tris
-Car LOD_3 Mesh: 2,549 tris
-Individual Wheel LOD Mesh: 406 tris
-Colliders Mesh: 284 tris
All Texture Details:
-bumpers_NRM.png, grill_NRM.png, headlight_NRM.png, plate_TEXTURE.png, taillight_NRM.png, tire_NRM.png, tire_TEXTURE.png, trimmings_NRM.png, undercarriage_NRM.png, vinyl_NRM.png: 1024x1024
-undercarriage_TEXTURE.png: 1404x570
-bumpersticker_love_TEXTURE.png, bumpersticker_saradio_TEXTURE.png: 640x320
-grill_SPEC_METAL.png: 256x256
All Texture Types:
-Albedo
-Metallic/Specular
-Normal
All LOD Details: Prefab has 4 LOD States
-LOD_1 (Detail): 18,422 tris
-LOD_2: 14,376 tris
-LOD_3: 5,873 tris
-LOD_4: 4,173 tris
Third-Party file license notices:
-Asset uses ClassicCar.fbx; see 3D_Model_license_notice.txt file in package for details
-Asset uses bumpers_NRM.png, undercarriage_NRM.png, undercarriage_TEXTURE.png, bumpersticker_love_TEXTURE.png, bumpersticker_saradio_TEXTURE.png, grill_NRM.png, grill_SPEC_METAL.png, headlight_NRM.png, plate_TEXTURE.png, taillight_NRM.png, tire_NRM.png, tire_TEXTURE.png, trimmings_NRM.png, vinyl_NRM.png, Carpet.png; see Textures_license_notice.txt file in package for details
Package Manager Dependencies:
-Post Processing
This project will receive updates in the future for improvement on the model and expansion of the ghost car functionality, these updates will be released in sections. The updates will be broken down in the following sections
-Interior of the car
-Improvement and expansion of the ghost car functionality