Model of a custom Land Rover Defender called Conqueror, ready to use in games/realtime apps.
Model are separated into several parts with correct naming and pivot position: Body, Chassis, Each wheel, Interior (Steering wheel, separated pedals, speedometer arrow, lever for the gear, transfer case and parking brakes), Doors.
Polycounts:
* Body - 6291 (11393 tris)
* Chassis - 5371 (10175 tris)
* Interior - 3406 (6282 tris)
* Cage - 3508 (6974 tris)
* Wheels - 4962 (9436 tris)
Total - 23538 (44260 tris)
Textures:
PBR Metallic Roughness workflow.
5 texture sets: Body, Cage, Interior, Chassis, Glass (transparent parts)
Albedo, Normal, Metallic, Roughness, Ambient Occlusion maps for each set. All in 4096x4096px. TGA format.
25 texture maps in total.