American Muscle Car, verry easy to use, fit most workflows with an intuitive naming convention and parts separations.
Perfect for games, prototype and cinematics.
Features :
- 3 LOD (Level of details)
- 4 Skins to customize the vehicle (More to come !)
- 42.140 Triangles including the Exterior, Interior, and the 4 Wheels
- 4096x4096 Textures
- Proper parenting with easy transform position for quick and easy animation
- 3 UV Set (Exterior, Interior, Wheel/Glass) Allowing you to switch skin on 1 part of the vehicle
- Separation of all important mesh (Wheels, mirror, emissive, bottom protections parts, windows, doors, RPM/MPH Counter etc...)
- An optional 8Bits Dithered normal map version for the Exterior
- UV1 With maximum texel density that can be use in the Mirror part, you can potentially put the render of another camera here to have control over the mirror effect
Skins :
-Red Sport Interior
-White Interior
-Gray Interior (Default)
-Wood Camouflage Interior
-Red Exterior (Default)
-White Exterior
-Gray + Line decals Exterior
-Wood Camouflage Exterior
Be sure that you have the Unity post processing stack installed in your project, the post process setup used in the screenshot is available in the package
The brake caliper are separated to lock their rotation like in the real world.
bottom protection parts are also separated for your potential destruction system.