Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
[ASSET INFO] [Website] [Support]
This is an environment pack meant to build strongholds, castles & medieval villages.
With near 2000 prefabs and a big bunch of assets you can build your fortified town with basics or advanced prefabs depending on the customization level desired. With the texture & material libraries you can modify the lookup of the pieces to make them fit the best with your game lookup.
The pack comes with a big “Props & Decoration” library including wood trunks, carpets, fabric, flags, frames, furniture, containers, barrels, libraries, boxes, piles, sacks, lighting assets, vessels, weapons, shields, books, tools, particle effects, and more.
Also included tiled streets & walls to work easily creating the city floor and set of grid-fit house building assets.
There are some free content included in the pack (some nature assets from Essential Terrain Pack, texture libraries, shader libraries & Top/Down control scripts, and others).
With the Stronghold Pack library of assets and using the free additional content you can build a playable Top/Down or FPS style level like the demo scene included in the pack.
If you want to know more about this pack check out the upper “Extended Info” link.
Pipeline conversion for URP / HDRP [TUTORIAL HERE]
If you liked the package please let me know your opinion rating the asset and writing a review, thanks!
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Please note: You can check out the free test mech “Striker” available here
You can use this test mech to play around and test out if the mech models will fit your needs. If the test mech works fine all my other mechs will work as well.
-Heavy Mech Hellfire
-30+ animations (in place + root motion)
-Non-humanoid Skeleton with 19 bones
-Modular weapons
-Cannons, lasers, MGs, long- and short-range-missile launchers
-2 missiles, 2 projectiles
-34 decals
-Arms are destructible (can be blown off)
-Hands have no bones and are not animated
-Hands are optional and can be removed/replaced with weapons
-5 different texture sets
-PSDs with intact layers are included
-PBR textures (metallic)
-Ready to use prefabs of all models are included
-Texture sizes are 4096 (mech), 2048 (weapons, decals) and 1024 (ammunition)
-Tris count ca. 6000
-Final tris count depends on how many weapons are used for the mech
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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Please note: You can check out the free test mech “Striker” available here
You can use this test mech to play around and test out if the mech models will fit your needs. If the test mech works fine all my other mechs will work as well.
-Medium Mech Hunter
-30+ animations (in place + root motion)
-Non-humanoid Skeleton with 19 bones
-Modular weapons
-Cannons, lasers, MGs, long- and short-range-missile launchers
-2 missiles, 2 projectiles
-34 decals
-Arms are destructible (can be blown off)
-Hands have no bones and are not animated
-Hands are optional and can be removed/replaced with weapons
-5 different texture sets
-PSDs with intact layers are included
-PBR textures (metallic)
-Ready to use prefabs of all models are included
-Texture sizes are 4096 (mech), 2048 (weapons, decals) and 1024 (ammunition)
-Tris count ca. 9700
-Final tris count depends on how many weapons are used for the mech
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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Please note: You can check out the free test mech “Striker” available here
You can use this test mech to play around and test out if the mech models will fit your needs. If the test mech works fine all my other mechs will work as well.
With this mega pack you save 25% compared to single purchasing the models.
-Medium Mech Ghost Wolf
-Medium Mech Gunstar
-Medium Mech Hunter
-Medium Mech Shadow Spirit
-30+ animations (in place + root motion)
-Non-humanoid Skeleton with 19 bones
-Modular weapons
-Cannons, lasers, MGs, long- and short-range-missile launchers
-2 missiles, 2 projectiles
-34 decals
-Arms are destructible (can be blown off)
-Hands have no bones and are not animated
-Hands are optional and can be removed/replaced with weapons
-5 different texture sets
-PSDs with intact layers are included
-PBR textures (metallic)
-Ready to use prefabs of all models are included
-Texture sizes are 4096 (mech), 2048 (weapons, decals) and 1024 (ammunition)
-Final tris count depends on how many weapons are used for the mech
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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Please note: You can check out the free test mech “Striker” available here
You can use this test mech to play around and test out if the mech models will fit your needs. If the test mech works fine all my other mechs will work as well.
-Medium Mech Shadow Spirit
-30+ animations (in place + root motion)
-Non-humanoid Skeleton with 19 bones
-Modular weapons
-Cannons, lasers, MGs, long- and short-range-missile launchers
-2 missiles, 2 projectiles
-34 decals
-Arms are destructible (can be blown off)
-Hands have no bones and are not animated
-Hands are optional and can be removed/replaced with weapons
-5 different texture sets
-PSDs with intact layers are included
-PBR textures (metallic)
-Ready to use prefabs of all models are included
-Texture sizes are 4096 (mech), 2048 (weapons, decals) and 1024 (ammunition)
-Tris count ca. 6300
-Final tris count depends on how many weapons are used for the mech
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
","fileSize":"432653095","id":274882733145,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00127532/ScifiMechLRMRackX20SquareHalf/Screenshots/ScifiMechLRMRackX20SquareHalf_20.png"},{"href":"https://models-cdn.yahaha.com/00127532/ScifiMechLRMRackX20SquareHalf/Screenshots/ScifiMechLRMRackX20SquareHalf_50.png"},{"href":"https://models-cdn.yahaha.com/00127532/ScifiMechLRMRackX20SquareHalf/Screenshots/ScifiMechLRMRackX20SquareHalf_80.png"},{"href":"https://models-cdn.yahaha.com/00127532/ScifiMechLRMRackX20SquareHalf/Screenshots/ScifiMechLRMRackX20SquareHalf_110.png"},{"href":"https://models-cdn.yahaha.com/00127532/ScifiMechLRMRackX20SquareHalf/Screenshots/ScifiMechLRMRackX20SquareHalf_140.png"},{"href":"https://models-cdn.yahaha.com/00127532/ScifiMechLRMRackX20SquareHalf/Screenshots/ScifiMechLRMRackX20SquareHalf_170.png"},{"href":"https://models-cdn.yahaha.com/00127532/ScifiMechLRMRackX20SquareHalf/Screenshots/ScifiMechLRMRackX20SquareHalf_200.png"},{"href":"https://models-cdn.yahaha.com/00127532/ScifiMechLRMRackX20SquareHalf/Screenshots/ScifiMechLRMRackX20SquareHalf_230.png"},{"href":"https://models-cdn.yahaha.com/00127532/ScifiMechLRMRackX20SquareHalf/Screenshots/ScifiMechLRMRackX20SquareHalf_260.png"},{"href":"https://models-cdn.yahaha.com/00127532/ScifiMechLRMRackX20SquareHalf/Screenshots/ScifiMechLRMRackX20SquareHalf_290.png"},{"href":"https://models-cdn.yahaha.com/00127532/ScifiMechLRMRackX20SquareHalf/Screenshots/ScifiMechLRMRackX20SquareHalf_320.png"},{"href":"https://models-cdn.yahaha.com/00127532/ScifiMechLRMRackX20SquareHalf/Screenshots/ScifiMechLRMRackX20SquareHalf_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00127532/ScifiMechLRMRackX20SquareHalf/ScifiMechLRMRackX20SquareHalf.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-01-16T09:36:09Z","modelUpdatedTime":"2022-09-03T01:34:19Z","modelUrl":"https://models-cdn.yahaha.com/00127532/ScifiMechLRMRackX20SquareHalf.obs.glb","name":"ScifiMechLRMRackX20SquareHalf","originSource":"ASSET_STORE","packageId":"127532","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/c5339646-311d-4a54-b9ef-ca6e710804f6.webp","name":"Medium Mech Shadow Spirit"},"polygonCount":360,"publishedDate":null,"publisher":{"name":"MSGDI"},"rigged":false,"slug":"scifimechlrmrackx20squarehalf-274882733145","sourceUrl":"https://assetstore.unity.com/packages/slug/127532?aid=1011loDfK","stats":{"viewCount":3},"tags":["Medium Mech Shadow Spirit","mech","mecha","robot","gundam","walker","pbr","pbs","scifi"],"unityVersions":["2019.4.12"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["blue","orange","gray"],"description":"Follow the development thread for more info and possible new resources/updates:
\nDevelopment Thread
Paid upgrade available - 25$
\nRocky Hills Environment - Mega Pack
High-quality environment art package for AAA games V 2.1. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while the prefabs contain 3 to 4 LOD levels. Vegetation was made using Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is the possibility of use on lower-end platforms.
Compatibility
The pack is compatible with most versions of Unity ranging from Unity 5.0 to Unity 2019 and higher as it contains only art assets. Supported download version starting from v 2017.1.0.
• Main pipeline
The main pipeline used is the Standard Shader, Metalness workflow with merged maps and supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with HDSRP so it should be easy to update to (LWRP/URP) and HDRP.
• CTI shaders
Work within the standard Unity pipeline and have custom shaders workflow with merged maps and supports instantiating: (CTI/LOD Bark Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (R) Ambient Occlusion (B)); (CTI/LOD Leaves Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (B) // Ambient Occlusion (G) Translucency (B) Smoothness (A)).
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
\n• Unique cliff meshes with 4 LOD levels
\n• Modular boulders with 4 LOD levels
\n• 346 prefabs total (optimized meshes, merge prefabs and more)
\n• 355 models
\n• A variety of ground tiles for summer, fall, and winter
\n• Unique wood texture tiles
\n• Unique 4k tree bark texture with roots
\n• 16 particles
\n• 1 shader for snow cover
\n• Mesh and ground splats including snow
\n• Summer, fall and winter seasons for all assets
\n• 46 trees and 63 bushes
\n• High-quality grass models with variations and wind including \"terrain versions\"
\n• All trees and plants have realistic wind
\n• 7 Example scenes with 4 terrains, one big terrain map
• Updates V 2.1
• Updated \"Custom Tree Importer\" to the newest version, works with Unity 2019
\n• Fixed stick pile models and dead stump, extra poly added
\n• Added 2 golden fall texture versions of the beech leaves
\n• 22 golden version of the beech trees and bushes added
\n• Removed the custom moss shader as it wasn't working for Unity 2019
\n• Minor texture changes and small improvements
Polycount and texture specifications:
• Total triangle count of a prefab (all LODS)
\n(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))
Cliffs and rocks:
- BoulderRHE: 922 triangles
\n- CaveRHE: 1145 triangles
\n- GenericCliffARHE: 4158 triangles
\n- GenericCliffBRHE: 2814 triangles
\n- GenericCliffCRHE: 4756 triangles
\n- GenericCliffDTopRHE: 2912 triangles
\n- ModularCliffARHE: 8212 triangles
\n- ModularCliffBRHE: 7348 triangles
\n- ModularCliffCRHE: 11084 triangles
\n- ModularCliffERHE: 2772 triangles
\n- LowRockMediumRHE: 1817 triangles
\n- RockDetails All: 490 triangles
\n- RockMediumBRHE: 1804 triangles
\n- RockMediumCRHE: 702 triangles
\n- IrregularStones All: 6170 triangles
Props:
- GenericTree_TrukRoots: 10314 triangles
\n- GroundSplatBRHE01: 4969 triangles
\n- GroundSplatBRHE02: 4250 triangles
\n- GroundSplatBRHE03: 7407 triangles
Vegetation
- BeecthTree01Summer: 8278 triangles
\n- BeecthTree02Summer: 27067 triangles
\n- BeecthTreeOldSummer: 44180 triangles
\n- GenericTreeSummer01: 23106 triangles
\n- BeechBushDSummer: 7703 triangles
\n- GenericBushASummer: 988 triangles
\n- GrassASummer01: 180 triangles
\n- FlowersA_Summer: 60 triangles
• Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats)
\n- Texture formats: \"Tif\" (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), \"Png\" (all albedo, normal maps and height maps)
\n(Number of textures counting only the albedo for each material):
\n- 1k, 512, 256 Textures: 28 Including ground tiles, particles and splats
\n- 2k Textures: 56 Including ground tiles and smaller atlases
\n- 4k Textures: 13 Including large atlases, props and trees
General Information
• Please make sure that your project is set to use the linear color space in \"Edit -> Project Settings -> Player\"! The custom tree importer shaders will look completely unnatural in \"gama rendering\" and will cause your foliage to look fluorescent green which is not correct!!
\n• Please don't change the \"mesh normals\", all meshes have custom vertex normals applied, if changed, the normal maps won't work properly!
\n• Grass assets could be pretty resource-intensive so a solution like \"Advanced Terrain Grass\" is desired overall!
\n• \"CTI\" supports the HD render pipeline but only the versions that are out of preview onwards. Keep in mind CTI is still in development and some features will be limited!
Setup Instructions
• Custom Tree Importer is compatible starting from Unity version 5.0 up to 2019 and above. (For Unity 2018, 2019 and later just import the \"2018 foliage shader fix\" provided in the \"CTI\" folder otherwise your foliage will not render on-screen!). The pack has been tested on all Unity versions and should work fine.
\n• When using deferred rendering make sure you add the \"deferred shader\" and \"deferred reflections\" components in the graphics window by replacing the default ones.
\n• All the trees have colliders setup, If you want to use them for the terrain engine just replace the mesh colliders with capsule colliders!
For additional assets also consider visiting:
\nRocky Hills Environment - Light Pack (FREE)
\nRocky Hills Ground Textures - With Vegetation
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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Please note: You can check out the free test mech “Striker” available here
You can use this test mech to play around and test out if the mech models will fit your needs. If the test mech works fine all my other mechs will work as well.
-Heavy Mech Falcon
-Heavy Mech Hellfire
-Heavy Mech Priest
-Heavy Mech Punisher
-30+ animations (in place + root motion)
-Non-humanoid Skeleton with 19 bones
-Modular weapons
-Cannons, lasers, MGs, long- and short-range-missile launchers
-2 missiles, 2 projectiles
-34 decals
-Arms are destructible (can be blown off)
-Hands have no bones and are not animated
-Hands are optional and can be removed/replaced with weapons
-5 different texture sets
-PSDs with intact layers are included
-PBR textures (metallic)
-Ready to use prefabs of all models are included
-Texture sizes are 4096 (mech), 2048 (weapons, decals) and 1024 (ammunition)
-Final tris count depends on how many weapons are used for the mech
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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Please note: You can check out the free test mech “Striker” available here
You can use this test mech to play around and test out if the mech models will fit your needs. If the test mech works fine all my other mechs will work as well.
-Assault Mech Dreadnought
-30+ animations (in place + root motion)
-Non-humanoid Skeleton with 19 bones
-Modular weapons
-Cannons, lasers, MGs, long- and short-range-missile launchers
-2 missiles, 2 projectiles
-34 decals
-Arms are destructible (can be blown off)
-Hands have no bones and are not animated
-Hands are optional and can be removed/replaced with weapons
-5 different texture sets
-PSDs with intact layers are included
-PBR textures (metallic)
-Ready to use prefabs of all models are included
-Texture sizes are 4096 (mech), 2048 (weapons, decals) and 1024 (ammunition)
-Tris count ca. 10500
-Final tris count depends on how many weapons are used for the mech
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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