Forking Ada Carmageddon 1 style

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Author name
Jorma Rysky (Joona Venäläinen)
Source
Sketchfab
Polygon Count
2,985
Release Date
2022-01-15
License
CC BY 4.0
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Asset Overview

I reimagined my least favourite Carmageddon 2 vehicle to be something more interesting, in Carma 1 style. I always felt like Carma 2 really was prequel to Carma 1, as it has those very basic vehicles instead of all this scifi awesomeness. It for sure had more variety, but vehicles were only slightly modified real life vehicles, when C1 had all those bizarre machines you could not tell if they were modified or built that way in factory. Shape is from official C1 concepts, this might have been truck cab maybe? I turned it around and it became forklift: ![](https://rr2000.cwaboard.co.uk/gallery/albums/userpics/10001/normal_scan09.jpg) Made this mainly to try this workflow I have toyed in my head. Yellow cars in C1 were handpainted, instead of just basic pixel art, and on Rymastering project they are causing problems for me. Example of what in final texture is from error diffusion texture: ![](https://cdnb.artstation.com/p/assets/images/images/045/238/073/large/jorma-rysky-adanuff-errorholesl.jpg?1642250694)