\nIt is designed to add details and variety in different scenes. There are generally 3 categories of objects. Barricades, explosives and supplies.
\n \n
It can be used in various cases for example;\n
-First/Third person shooter maps
\n
-Post apocalyptic Scenes
\n
-Millitary environments
\n
-battle royal maps
\n
-urban settings
\n\n \n
The Textures (except the ones for very small objects) have a resolution of 2048x2048. Normal maps are included.
\n \n
Level of Detail objects are included. There are two LOD stages for the sandbags and one LOD stage for the other assets (except a few where there is no real benefit of an LOD object). The average polycount in tris for a regular object is 1200, for a LOD object 740.\nThe total amount of tris for all objects as regular is 41000
The Ares K1 is a heat seeking mid range missile with thrust vectoring and retractable fins. The missile is modular, so you can decide which parts you want to use. The asset supports all three render pipelines (Built-in RP, URP and HDRP).
Missile length: ~5.12 meter
Included:
Firestorm Corp: Ares K1 IR Missile.
8 different missile prefabs in 4 different color themes ready to use (4 high poly / 4 lower poly count).
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Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. 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