Asset Overview
The model was modeled in Modo.
The Gazelle is game model. It was created for the game engines.
The Gazelle: 125725 vertices , 119756 polygons (Quads - 111711, Triangle - 8045)
The rendering is setup in Modo.
Textures were created using 3DCoat, Photoshop. Most of the textures were drawn by hand.
All textures used by projection type of UV map.
Used 32 textures 4K-resolution.
Diffuse, Roughness, Metalness
Textures Formats:
tga - 4096 x 4096
This model has a customized smoothing groups on all items.
The morph card used to emulate the weight of the blades
This scene is modeled in real world scale.