This model is the third of my reimagined kart designs based on Mario Kart DS's LGS. The design is made in an attempt to fit the specs and style of a Mario Kart 8 kart model.
Modelling was done using Blender (2.90.0) Texturing was done in Substance Painter (PBR Metallic/Roughness workflow)
- Polybudget was set at 1700 tris
- Texture resolution is a sparing 1024
- Front features a plane (invisible in view) on which an emblem can be displayed if so desired