Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Disclaimer: This should be known, but just in case you were wondering
-This vehicle model is inspired by a car in the real world
This Asset includes:
-A car model (of .fbx type)
-A prefab for the car (MuscleCar.prefab)
-All the textures for the car
-All the materials for the car
-A Demo scene
All Mesh Details:
-Car Detail Mesh: 12,032 tris
-Individual Wheel Mesh: 1,790 tris
-Plates Mesh: 104 tris
-Extras Mesh: 320 tris
-Car LOD_1 Mesh: 7,958 tris
-Car LOD_2 Mesh: 3,989 tris
-Car LOD_3 Mesh: 1,594 tris
-Individual Wheel LOD Mesh: 536 tris
-Colliders Mesh: 143 tris
All Texture Details:
-badge_METAL.png, taillight_NRM.png, grill_TEXTURE.png, grill_NRM.png, headlight_NRM.png, plate_TEXTURE.png, tire_NRM.png, tire_TEXTURE.png, undercarriage_NRM.png, underchrome_METAL.png: 1024x1024
-undercarriage_TEXTURE.png: 1024x512
All Texture Types:
-Albedo
-Metallic/Specular
-Normal
All LOD Details: Prefab has 4 LOD States
-LOD_1 (Detail): 19,788 tris
-LOD_2: 15,394 tris
-LOD_3: 6,133 tris
-LOD_4: 3,738 tris
Third-Party file license notices:
-Asset uses MuscleCar.fbx, Map.fbx; see 3D_Models_license_notice.txt file in package for details
-Asset uses badge_METAL.png, taillight_NRM.png, grill_TEXTURE.png, grill_NRM.png, headlight_NRM.png, plate_TEXTURE.png, tire_NRM.png, tire_TEXTURE.png, undercarriage_NRM.png, undercarriage_TEXTURE.png, underchrome_METAL.png; see Textures_license_notice.txt file in package for details
Package Manager Dependencies:
-Post Processing