Mi-8MTV_Russian_Emercom_specular

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Author name
Pukamakara
Source
Unity Asset Store
Polygon Count
410,845
Release Date
2019-10-14
License
Standard Unity Asset Store EULA
Support For Unity Version
2018.3.0
Package price
$ 399
Mi-8MTV Russian Emercom Animatedmi-8mimilmi8helicopteraircraftmilitarygamereadyrotorcraftairtransportwarvehiclemi-8mtvmi-17mi17russianrussiaemercommchsrescueemergency
Mi-8MTV Russian Emercom Animated
2 Assets

Package Overview

Realistic 3d model of Mi-8MTV United Nations

Photoshop file included. You can easily change livery/camo

Real world scale
Units used: cm

ANIMATION (see full animation on Sketchfab)
==========
- Main rotor: blades bend, rotation, pitch, bank, blades switching (static to motion blur)
- Tail rotor: rotation, pitch, blades switching (static to motion blur)
- Cockpit fans: rotation, switching (static to motion blur)
- Side door: closing-opening
- Back hatch: closing-opening
- Cockpit: anti-torque pedals, collective lever, cyclic, throttle
- Wheel gears: stocks, wheels rotation
- Pilots: basic actions for controlling helicopter
- Lights: NAVI lights, landing lights, top beacon, bottom beacon

- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- Helicopter model has 168 object (Draw Call)
- The model has dimensions 2020 x 2278 x 476 cm (6627 x 7473 x 1561 inches)
- The model contains
210 838 polys
410 859 tris
223 671 verts

- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)

- Textures are available for Specular and Metalness workflows

Textures (*.TGA):
=========================
__________
Material 1 (Fuselage)
__________

- Diffuse 8192x8192
- Specular 4096x4096

- Base color 8192x8192
- Metallic 4096x4096

- Glossiness 4096x4096
- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________

Material 2 (Interior and weapon)
__________

- Diffuse 8192x8192
- Specular 4096x4096

- Base color 8192x8192
- Metallic 4096x4096

- Glossiness 4096x4096
- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________

Glass

__________
- Diffuse 1024x1024
- Specular 1024x1024

- Base color 1024x1024
- Metallic 1024x1024

- Glossiness 1024x1024
- Normal 1024x1024
- Ambient Occlusion 1024x1024
__________

Originally created with 3ds Max 2015. No 3rd party plugins required.

Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering

NOT included with the file:
=========================
- Light rig/HDRI