This is a model that I made back in 2019 using basic knowledge of Blender's functionality after getting a bit of a grip with how tools worked.
When making it, I had no knowledge of proper UV map layouts or applying default settings in Blender's object mode. Because of this, I ended up with stretched UV maps, though I don't know what my thought process was on not fixing it.
I had also made it into an avatar for VRchat in 2020 during the lockdown to have a laugh with my friends.