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We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Disclaimer: This should be known, but just in case you were wondering
-This vehicle model is inspired by a car in the real world
This Asset includes:
-A car model (of .fbx type)
-A prefab for the car (1970sMuscleCar.prefab)
-All the textures for the car
-All the materials for the car
-A demo scene for visual showcasing
Compatible with Realistic Car Controller
All Mesh Details:
-Car Detail Mesh: 12,148 tris
-Individual Wheel Mesh: 2,390 tris
-Extras Mesh: 320 tris
-Ped Mesh: 172 tris
-Plates Mesh: 104 tris
-Car LOD_1 Mesh: 7,960 tris
-Car LOD_2 Mesh: 3,980 tris
-Car LOD_3 Mesh: 1,990 tris
-Individual Wheel LOD Mesh: 836 tris
-Colliders Mesh: 146 tris
All Texture Details:
-grill_TEXTURE.png: 256x256
-body_TEXTURE.png, body_NRM.png, brakelight_TEXTURE.png, plate_TEXTURE.png, grill_NRM.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_METAL.png: 1024x1024
All Texture Types:
-Albedo
-Metallic/Specular
-Normal
All LOD Details: Prefab has 4 LOD States
-LOD_1 (Detail): 22,304 tris
-LOD_2: 18,116 tris
-LOD_3: 7,324 tris
-LOD_4: 5,334 tris
Third-Party file license notices:
-Asset uses MuscleCar.fbx, PrefabWorld.fbx; see 3D_Model_license_notice.txt file in package for details
-Asset uses body_TEXTURE.png, body_NRM.png, brakelight_TEXTURE.png, plate_TEXTURE.png, grill_NRM.png, grill_TEXTURE.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_METAL.png; see Textures_license_notice.txt file in package for details