Rim for my car (available elsewhere) to replace a rim made of beveled splines, where the spokes are not really connected to the rest. I tried hard to tell blender to delete some faces of my rim to make space for my spoke connectors, but failed. Instead, a small inner ring of the rim belongs to the spokes. Uses these modifiers: Mirror, Array(x3, with end caps), Bevel (with vertex group), SubSurf (with some crease).
WIP left in file, because file is still small.