Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\nMaterials will not work with the URP or HDRP Pipeline\n
\nFor HDRP version, go here: Cold War Weapon Collection - HDRP\n
\n
\nA Collection of small arms used in the second half of the 20th century. Most weapons from my WWII Collection will also be in this collection as many of the weapons used during WWII continued to see use in the Korean and Vietnam wars.
\n
\n= = = = = = Models = = = = = =
\nThis collection includes 11 weapons:
\n\n- M1911
\n- M1918A2
\n- STEN Submachine Gun
\n- M14 Battle Rifle
\n- Yugoslav SKS
\n- Trench Shotgun
\n- AK74M
\n- M48 Rifle
\n- M76 DMR
\n- U100 S.A.W
\n- M70 Assault Rifle
\n- Ammo (Live and Spent) for each weapon\n
\n
\n= = = = = = Textures = = = = = =
\nThe main textures for each weapon are 4096x4096. There are a variety of textures for the accessories and ammunition which are various sizes ranging from (1024 to 4096)
\nEach material consists of 3 maps:
\n- AlbedoTransparency
\n- MetallicSmoothness
\n- Normal
\n- AO
\n
\n
\n= = = = = = Extras = = = = = = \n
\n
\nThere are basic animation states included with each weapon model.* Some examples of these states include:
\n- Fire
\n- Bolt Back
\n- Trigger Down
\n- etc...
\n\n*Animations are not character animations\n
\n\n\nThank you for downloading! Enjoy!
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This pack contains three mobile shipyards with modular subsystems. They can be used in a space themed game.
With this collection you save 25% compared to purchasing the models separately.
- Mobile shipyard class I
- Mobile shipyard class II
- Mobile shipyard class III
- 15 Modular subsystems
- Production facilities for fighter, frigate, destroyer and capital class ships
- 5 different texture sets
- PSD with intact layers is included
- PBR textures (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 2 x 4096 (shipyard, construction area) and 2048 (subsystems)
- Tris count ca. 12000 - 18500
- Final tris count depends on how many subsystems are used for the shipyards
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials