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Package include ten kinds of minerals and each kind keep three different size meshes. Here you find coal, iron ore, mica, quartz and five unnamed minerals. All textures are 2048x2048, all materials are PBR. Total triangle count is 13700
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\n\nThe characters and horses have eyes that can be animated using Morph Targets to express various emotions on a separate Animator layer; Default, Blink, Eyes Closed, Happy, Angry, Sleepy, Dead (a cartoony \"X\" for eyes)
\n\nEach character/horse model uses around 500-700 Triangles and they all share a single diffuse texture per colour.
\n\nA separate model of an arrow is included to use as a projectile.
\n\nThere are 20 unit prefabs including the Cavalry versions:
\nArcher
\nGuard
\nKing
\nKnight
\nNinja
\nPriest
\nQueen
\nSoldier
\nVillagerFemale
\nVillagerMale
\nWizard
\nCavalryArcher
\nCavalryGuard
\nCavalryKing
\nCavalryKnight
\nCavalryNinja
\nCavalryPriest
\nCavalryQueen
\nCavalrySoldier
\nCavalryWizard
\n\nThere are 10 coloured prefab sets (black, white, teal, red, pink, orange, yellow, green, blue, purple) already included in the package.
\n\nIt is possible to mix and match armor and weapon types to create your own units, for example you might want a knight that uses a bow or casts magic, or a villager that uses bows to hunt or a wizard on an armored horse etc. You will need to create a new prefab for the unit and change the weapon/tool they are holding.
\n\nThe villagers have anims and tools for various gathering motions such as fishing, woodchopping, mining, digging and carrying resources. See screenshots.
\n\nFull list of looping anims (and their frame ranges within the FBX file):
\n\n5-65 Idle Standard
\n75-107 WalkStandard
\n115-131 RunStandard
\n137-158 JumpStandard
\n165-225 SackIdle
\n230-262 SackWalk
\n270-286 SackRun
\n295-320 Shovel
\n325-350 Axe
\n355-380 Pickaxe/Hammer
\n385-445 Fish
\n\n455-515 DefaultCombatIdle
\n525-543 DefaultAttack1
\n545-565 DefaultAttack2
\n565-585 DefaultAttack3
\n585-605 DefaultAttack4
\n610-618 DefaultHit
\n620- 650 DefaultDeath1
\n660-695 DefaultDeath2
\n\n705-765 StaveCombatIdle
\n775-793 StaveAttack1
\n795-815 StaveAttack2
\n815-823 StaveHit
\n825- 855 StaveDeath1
\n865-895 StaveDeath2
\n\n\n905-965 BowCombatIdle
\n975-999 BowAttack1
\n1000-1024 BowAttack2
\n1025-1033 BowHit
\n1035- 1070 BowDeath1
\n1075-1110 BowDeath2
\n\n1150-1210 CavalryIdleStandard
\n1215-1247 CavalryWalkStandard
\n1255-1267 CavalryRunStandard
\n1275-1296 CavalryJumpStandard
\n1300-1308 CavalryHit
\n1310-1335 CavalryDismount
\n1335-1362 CavalryMount
\n1365-1383 CavalryDefaultAttack1
\n1385-1403 CavalryDefaultAttack2
\n1405-1423 CavalryDefaultAttack3
\n1425-1443 CavalryStaveAttack1
\n1445-1463 CavalryStaveAttack2
\n1465-1490 CavalryBowAttack
\n1495-1527 CavalryDeath1
\n1540-1572 CavalryDeath2
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Was used in a 3 hour game jam called Trijam hosted by a team called Rocknight Studios (https://www.rocknightstudios.com/)\n\nGame jam entry can be found at:\nhttps://itch.io/jam/trijam-68/rate/632337\n\nFirst time learning the entire workflow all the way into Unity, made lots of mistakes along the way but now armed with a plethora of knowledge :D\n\nFeedback welcome, I feel I overdid the emission channel.","downloadable":true,"embedUrl":"https://sketchfab.com/models/8282b64526024068879189b53a5c37ac/embed","fileSize":1060820,"free":true,"id":274894084051,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/8282b64526024068879189b53a5c37ac/images/17e304b2d3a74510941a9d5169e6e4d1.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/8282b64526024068879189b53a5c37ac/images/6ee463d9a9664a9694420a6ea0bfbd63.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/8282b64526024068879189b53a5c37ac/images/cdee3476fed941a895b3aa5733a50a98.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/8282b64526024068879189b53a5c37ac/images/4d10feef73064d3ab92097972f656bb3.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/8282b64526024068879189b53a5c37ac/images/6f6b37dea8b54aa7a5cd2299d543fe7e.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/8282b64526024068879189b53a5c37ac/images/cdee3476fed941a895b3aa5733a50a98.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2020-05-03T19:22:22Z","modelUpdatedTime":"2020-05-03T19:22:22Z","name":"Trigem","originSource":"SKETCHFAB","packageId":"8282b64526024068879189b53a5c37ac","polygonCount":24,"publishedDate":"2020-05-03T19:22:22Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/8edecb1ed92842938a1216c5f4751f7a/ca324539a2fe4c3eaead264e5a1220c9.jpeg","name":"trashart","profileUrl":"https://sketchfab.com/trash-art"},"rigged":false,"slug":"trigem-274894084051","sourceUrl":"https://sketchfab.com/3d-models/8282b64526024068879189b53a5c37ac","stats":{"viewCount":4},"tags":["gameart","stylized"],"vertexCount":18},{"animatedCount":0,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":["black","gray","cyan"],"description":"
Horses & unicorn
\nAnimations
\n• attack 1
\n• attack 2
\n• damage
\n• death
\n• idle
\n• jump
\n• run
\n• stand
\nHorse (3 textures)
\nUnicorn (3 textures)
\nModel
\n• single (1 horse - 1406 poligons, 1 unicorn - 1412)\nTextures
\n• 512x512\nThis package contain:
All of this have his correspond 4k textures (high) and 2k textures (low).
You can use any picture on the paint, just change the original texture. Also, you can use the asset separately, that is why this package contain all the object separately and one prefab all together.
(The animation isn't included, it's just a demonstration of the asset)
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