That's my first attempt to make hard surface in zbrush and the very first spaceship of my life. Zbrush for the high poly, TopoGun for retopo, Blender for uvs, xNormal for bake maps, Adobe Photoshop for the textures. Model done for Interactive Project. http://interactiveproject.com/ Below the link to purchase the model on Unity Asset Store: -link removed-#!/content/30525