All the overpasses, freeway signs, billboards and traffic signs you need to create congested highways, busy streets or the foundation for any roadway network. Use the interchange, various ramps, loops, semi-directs and much more!
Modeled and textured by Mihailo Radosevic, with cover art by Alex Shyp.
◼ A MESSAGE FROM KITBASH3D ◼ Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
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Follow the development threads for more info and possible new resources/updates: Development Thread
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High quality, modular dungeon, art package for AAA games. Complete modularity! Little to no photo source material. Most textures are made using Substance Designer. Assets are well optimized as 4k atlases make it light for GPU and memory while the prefabs are designed for Interior purposes and work well with occlusion culling, can be used for mobile.
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Compatibility
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This pack is compatible with most versions of Unity up to 2020 and higher. The main pipeline used is the Standard Shader, Metalness workflow with merged maps, supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with URP and HDRP.
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To install URP/HDRP simply make a new project and choose a new template, then import a custom package and choose one of the two packages in the SRP support folder that fits your project workflow.
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(To access the SRP packs, download using Unity version: 2020.1.3f1 or higher)
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Features and version updates:
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• Updates V 1.1
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• Minor texture improvements \n
• Minor bug fixes \n
• Added SRP: URP/HDRP support packs \n
• New URP grass coverage shader (editable Amplify shader)
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• Features
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• Inside specific pack with small outside scene \n• PBR materials and 4k texture atlases, light for gpu and memory \n• Modular rocks and cliffs with detailed texture material mix \n• 295 prefabs total (optimized meshes, merge prefabs and more) \n• 226 models \n• A variety of ground and wall tiles, more than 15 tiles with variations \n• 3 Extra texture tiles for detail overlays over other maps \n• 7 Example scenes with full dungeon interior and exterior
- Texture sizes: 4096 x 4096px (the majority of the texture atlases), 2048 x 2048px (tile textures + smaller texture atlases)
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- Texture formats: \"Tif\" (all texture with alpha and merged maps (Metalness, Ao, gloss)/masked maps), \"Png\" (all albedo, normal maps and height maps)
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- 2k Textures: 84 Including ground and wall tiles and smaller atlases
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- 4k Textures: 47 Including large structure and props atlases
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(I left a list note of all the 4k textures in the main assets folder!)
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General Information
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• Please make sure that your project is set to use the linear color space in Edit -> Project Settings -> Player!
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• Please don't change the mesh normals, all meshes have custom vertex normals applied, if changed, the normal maps won't work properly!
\n• Initially an inside modular art package, the trees you see are billboards. No mesh trees yet but they might be included in the next update. Keep an eye out for future updates!!\n\nFor additional assets also consider visiting:\n
This pack contains 3 scifi dropships with modular weapons. Each one has a fully modeled mech hangar interior.
With this mega pack you save 25% compared to single purchasing the models.
-scifi dropship Valor
-transport capacity: 6 mechs / 1 level
-scifi dropship Icarus
-transport capacity: 16 mechs / 2 levels
-scifi dropship Acolyte
-transport capacity: 56 mechs / 7 levels
-detailed mech hangar interior
-modular weapons
-cannon, lasers and missile launchers
-2 missiles
-34 decals
-mech hangar bay doors can open
-landing gear can extend/retract
-5 different texture sets
-PSDs with intact layers are included
-PBR textures (metallic)
-Ready to use prefabs of all models are included
-Texture sizes are 4096 (dropship, hangar), 2048 (weapons, decals) and 1024 (missiles)
-Final tris count depends on how many weapons are used for the dropship
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials